(Chapter written by Jérôme Vouillon and Didier Rémy)
This chapter gives an overview of the object-oriented features of Objective Caml.
The class point has one instance variable x and two methods get_x and move. The initial value of the instance variable is 0. The variable x is declared mutable, so the method move can change its value.
# class point =
object
val mutable x = 0
method get_x = x
method move d = x <- x + d
end;;
class point :
object val mutable x : int method get_x : int method move : int -> unit end
We now create a new point p.
# let p = new point;; val p : point = <obj>Note that the type of p is point. This is an abbreviation automatically defined by the class definition above. It stands for the object type <get_x : int; move : int -> unit>, listing the methods of class point along with their types.
Let us apply some methods to p:
# p#get_x;; - : int = 0 # p#move 3;; - : unit = () # p#get_x;; - : int = 3
The class point can also be abstracted over the initial values of points.
# class point = fun x_init ->
object
val mutable x = x_init
method get_x = x
method move d = x <- x + d
end;;
class point :
int ->
object val mutable x : int method get_x : int method move : int -> unit end
As for declaration of functions, the above definition can be
abbreviated as:
# class point x_init =
object
val mutable x = x_init
method get_x = x
method move d = x <- x + d
end;;
class point :
int ->
object val mutable x : int method get_x : int method move : int -> unit end
An instance of the class point is now a function that expects an
initial parameter to create a point object:
# new point;; - : int -> point = <fun> # let p = new point 7;; val p : point = <obj>The parameter x_init is, of course, visible in the whole body of the definition, including methods. For instance, the method get_offset in the class below returns the position of the object to the origin.
# class point x_init =
object
val mutable x = x_init
method get_x = x
method get_offset = x - x_init
method move d = x <- x + d
end;;
class point :
int ->
object
val mutable x : int
method get_offset : int
method get_x : int
method move : int -> unit
end
Expressions can be evaluated and bound before defining the object body
of the class. This is useful to enforce invariants. For instance,
points can be automatically adjusted to grid as follows:
# class adjusted_point x_init =
let origin = (x_init / 10) * 10 in
object
val mutable x = origin
method get_x = x
method get_offset = x - origin
method move d = x <- x + d
end;;
class adjusted_point :
int ->
object
val mutable x : int
method get_offset : int
method get_x : int
method move : int -> unit
end
(One could also raise an exception if the x_init coordinate is not
on the grid.) In fact, the same effect could here be obtained by
calling the definition of class point with the value of the
origin.
# class adjusted_point x_init = point ((x_init / 10) * 10);; class adjusted_point : int -> pointAn alternative solution would have been to define the adjustement in a special allocation function:
# let new_adjusted_point x_init = new point ((x_init / 10) * 10);; val new_adjusted_point : int -> point = <fun>However, the former pattern is generally more appropriate, since the code for adjustment is part of the definition of the class and will be inherited.
This ability provides class constructors as can be found in other languages. Several constructors can be defined this way to build objects of the same class but with different initialization patterns.
A method can also send messages to self (that is, the current object). For that, self must be explicitly bound, here to the variable s (s could be any identifier, even though we will often choose the name self.)
# class printable_point x_init =
object (s)
val mutable x = x_init
method get_x = x
method move d = x <- x + d
method print = print_int s#get_x
end;;
class printable_point :
int ->
object
val mutable x : int
method get_x : int
method move : int -> unit
method print : unit
end
# let p = new printable_point 7;;
val p : printable_point = <obj>
# p#print;;
7- : unit = ()
Dynamically, the variable s is bound at the invocation of a method. In
particular, when the class printable_point will be inherited, the variable
s will be correctly bound to the object of the subclass.
Let-bindings within class definitions are evaluated before the object is constructed. It is also possible to evaluate an expression immediately after the object has been built. Such code is written as an anonymous hidden method called an initializer. Therefore, is can access self and the instance variables.
# class printable_point x_init =
let origin = (x_init / 10) * 10 in
object (self)
val mutable x = origin
method get_x = x
method move d = x <- x + d
method print = print_int self#get_x
initializer print_string "new point at "; self#print; print_newline()
end;;
class printable_point :
int ->
object
val mutable x : int
method get_x : int
method move : int -> unit
method print : unit
end
# let p = new printable_point 17;;
new point at 10
val p : printable_point = <obj>
It is possible to declare a method without actually defining it, using the keyword virtual. This method will be provided latter in subclasses. A class containing virtual methods must be flagged virtual, and cannot be instantiated (that is, no object of this class can be created). It still defines abbreviations (treating virtual methods as other methods.)
# class virtual abstract_point x_init =
object (self)
val mutable x = x_init
method virtual get_x : int
method get_offset = self#get_x - x_init
method virtual move : int -> unit
end;;
class virtual abstract_point :
int ->
object
val mutable x : int
method get_offset : int
method virtual get_x : int
method virtual move : int -> unit
end
# class point x_init =
object
inherit abstract_point x_init
method get_x = x
method move d = x <- x + d
end;;
class point :
int ->
object
val mutable x : int
method get_offset : int
method get_x : int
method move : int -> unit
end
Private methods are methods that do not appear in object interfaces. They can only be invoked from other methods of the same object.
# class restricted_point x_init =
object (self)
val mutable x = x_init
method get_x = x
method private move d = x <- x + d
method bump = self#move 1
end;;
class restricted_point :
int ->
object
val mutable x : int
method bump : unit
method get_x : int
method private move : int -> unit
end
# let p = new restricted_point 0;;
val p : restricted_point = <obj>
# p#move 10;;
Characters 0-1:
This expression has type restricted_point
It has no method move
# p#bump;;
- : unit = ()
Private methods are inherited (they are by default visible in subclasses),
unless they are hidden by signature matching, as described below.
Class interfaces are inferred from class definitions. They may also be defined directly and used to restrict the type of a class. As class declarations, they also define a new type constructor.
# class type restricted_point_type =
object
method get_x : int
method bump : unit
end;;
class type restricted_point_type =
object method bump : unit method get_x : int end
# fun (x : restricted_point_type) -> x;;
- : restricted_point_type -> restricted_point_type = <fun>
In addition to documentation, these class interfaces can be used to
constrain the type of a class. Both instance variables and concrete
private methods can be hidden by a class type constraint. Public and
virtual methods, however, cannot.
# class restricted_point' x = (restricted_point x : restricted_point_type);; class restricted_point' : int -> restricted_point_typeOr, equivalently:
# class restricted_point' = (restricted_point : int -> restricted_point_type);; class restricted_point' : int -> restricted_point_typeThe interface of a class can also be specified in a module signature, and used to restrict the inferred signature of a module.
# module type POINT = sig
class restricted_point' : int ->
object
method get_x : int
method bump : unit
end
end;;
module type POINT =
sig
class restricted_point' :
int -> object method bump : unit method get_x : int end
end
# module Point : POINT = struct
class restricted_point' = restricted_point
end;;
module Point : POINT
We illustrate inheritance by defining a class of colored points that inherits from the class of points. This class has all instance variables and all methods of class point, plus a new instance variable c and a new method color.
# class colored_point x (c : string) =
object
inherit point x
val c = c
method color = c
end;;
class colored_point :
int ->
string ->
object
val c : string
val mutable x : int
method color : string
method get_offset : int
method get_x : int
method move : int -> unit
end
# let p' = new colored_point 5 "red";;
val p' : colored_point = <obj>
# p'#get_x, p'#color;;
- : int * string = 5, "red"
A point and a colored point have incompatible types, since a point has
no method color. However, the function get_x below is a generic
function applying method get_x to any object p that has this
method (and possibly some others, which are represented by an ellipsis
in the type). Thus, it applies to both points and colored points.
# let get_succ_x p = p#get_x + 1;; val get_succ_x : < get_x : int; .. > -> int = <fun> # get_succ_x p + get_succ_x p';; - : int = 8Methods need not be declared previously, as shown by the example:
# let set_x p = p#set_x;; val set_x : < set_x : 'a; .. > -> 'a = <fun> # let incr p = set_x p (get_succ_x p);; val incr : < get_x : int; set_x : int -> 'a; .. > -> 'a = <fun>
Multiple inheritance is allowed. Only the last definition of a method is kept: the redefinition in a subclass of a method that was visible in the parent class overrides the definition in the parent class. Previous definitions of a method can be reused by binding the related ancestor. Below, super is bound to the ancestor printable_point. The name super is not actually a variable and can only be used to select a method as in super#print.
# class printable_colored_point y c =
object (self)
val c = c
method color = c
inherit printable_point y as super
method print =
print_string "(";
super#print;
print_string ", ";
print_string (self#color);
print_string ")"
end;;
class printable_colored_point :
int ->
string ->
object
val c : string
val mutable x : int
method color : string
method get_x : int
method move : int -> unit
method print : unit
end
# let p' = new printable_colored_point 17 "red";;
new point at (10, red)
val p' : printable_colored_point = <obj>
# p'#print;;
(10, red)- : unit = ()
A private method that has been hidden in the parent class is no more
visible, and is thus not overriden. This also applies to initializers:
all initializers along the class hierachy are evaluated, in the order
they are introduced.
Reference cells can also be implemented as objects. The naive definition fails to typecheck:
# class ref x_init =
object
val mutable x = x_init
method get = x
method set y = x <- y
end;;
Characters 5-106:
Some type variables are unbound in this type:
class ref :
'a ->
object val mutable x : 'a method get : 'a method set : 'a -> unit end
The method get has type 'a where 'a is unbound
The reason is that at least one of the methods has a polymorphic type
(here, the type of the value stored in the reference cell), thus the
class should be parametric, or the method type should be constrained
to a monomorphic type. A monomorphic instance of the class could
be defined by:
# class ref (x_init:int) =
object
val mutable x = x_init
method get = x
method set y = x <- y
end;;
class ref :
int ->
object val mutable x : int method get : int method set : int -> unit end
A class for polymorphic references must explicitly list the type
parameters in its declaration. Class type parameters are always listed
between [ and ]. The type parameters must also be bound somewhere
in the class body by a type constraint.
# class ['a] ref x_init =
object
val mutable x = (x_init : 'a)
method get = x
method set y = x <- y
end;;
class ['a] ref :
'a -> object val mutable x : 'a method get : 'a method set : 'a -> unit end
# let r = new ref 1 in r#set 2; (r#get);;
- : int = 2
The type parameter in the declaration may actually be constrained in the
body of the class definition. In the class type, the actual value of
the type parameter is displayed in the constraint clause.
# class ['a] ref (x_init:'a) =
object
val mutable x = x_init + 1
method get = x
method set y = x <- y
end;;
class ['a] ref :
'a ->
object
constraint 'a = int
val mutable x : int
method get : int
method set : int -> unit
end
Let us consider a more realistic example. We put an additional type
constraint in method move, since no free variables must remain uncaptured
by a type parameter.
# class ['a] circle (c : 'a) =
object
val mutable center = c
method center = center
method set_center c = center <- c
method move = (center#move : int -> unit)
end;;
class ['a] circle :
'a ->
object
constraint 'a = < move : int -> unit; .. >
val mutable center : 'a
method center : 'a
method move : int -> unit
method set_center : 'a -> unit
end
An alternate definition of circle, using a constraint clause in
the class definition, is shown below. The type #point used below in
the constraint clause is an abbreviation produced by the definition
of class point. This abbreviation unifies with the type of any
object belonging to a subclass of class point. It actually expands to
< get_x : int; move : int -> unit; .. >. This leads to the following
alternate definition of circle, which has slightly stronger
constraints on its argument, as we now expect center to have a
method get_x.
# class ['a] circle (c : 'a) =
object
constraint 'a = #point
val mutable center = c
method center = center
method set_center c = center <- c
method move = center#move
end;;
class ['a] circle :
'a ->
object
constraint 'a = #point
val mutable center : 'a
method center : 'a
method move : int -> unit
method set_center : 'a -> unit
end
The class colored_circle is a specialized version of class
circle which requires the type of the center to unify with
#colored_point, and adds a method color. Note that when specializing a
parameterized class, the instance of type parameter must always be
explicitly given. It is again written inside [ and ].
# class ['a] colored_circle c =
object
constraint 'a = #colored_point
inherit ['a] circle c
method color = center#color
end;;
class ['a] colored_circle :
'a ->
object
constraint 'a = #colored_point
val mutable center : 'a
method center : 'a
method color : string
method move : int -> unit
method set_center : 'a -> unit
end
Subtyping is never implicit. There are, however, two ways to perform subtyping. The most general construction is fully explicit: both the domain and the codomain of the type coercion must be given.
We have seen that points and colored points have incompatible types. For instance, they cannot be mixed in the same list. However, a colored point can be coerced to a point, hiding its color method:
# let colored_point_to_point cp = (cp : colored_point :> point);; val colored_point_to_point : colored_point -> point = <fun> # let p = new point 3 and q = new colored_point 4 "blue";; val p : point = <obj> val q : colored_point = <obj> # let l = [p; (colored_point_to_point q)];; val l : point list = [<obj>; <obj>]An object of type t can be seen as an object of type t' only if t is a subtype of t'. For instance, a point cannot be seen as a colored point.
# (p : point :> colored_point);;
Characters 0-28:
Type point = < get_offset : int; get_x : int; move : int -> unit >
is not a subtype of type
colored_point =
< color : string; get_offset : int; get_x : int; move : int -> unit >
Indeed, backward coercions are unsafe, and should be combined with a type case,
possibly raising a runtime error. However, there is no such operation
available in the language. Be aware that subtyping and inheritance are not related. Inheritance is a syntactic relation between classes while subtyping is a semantic relation between types. For instance, the class of colored points could have been defined directly, without inheriting from the class of points; the type of colored points would remain unchanged and thus still be a subtype of points. The domain of a coercion can usually be omitted. For instance, one can define:
# let to_point cp = (cp :> point);; val to_point : < get_offset : int; get_x : int; move : int -> unit; .. > -> point = <fun>In this case, the function colored_point_to_point is an instance of the function to_point. This is not always true, however. The fully explicit coercion is more precise and is sometimes unavoidable. Here is an example where the shorter form fails:
# class virtual c = object method virtual m : c end;;
class virtual c : object method virtual m : c end
# class c' =
object (self)
inherit c
method m = (self :> c)
method m' = 1
end;;
Characters 59-63:
This expression cannot be coerced to type c = < m : c >; it has type
< m : c; .. >
but is here used with type < m : 'a; .. > as 'a
Type c = < m : c > is not compatible with type 'a
Self type cannot be unified with a closed object type
The type of the coercion to type c can be seen here:
# function x -> (x :> c);; - : (< m : 'a; .. > as 'a) -> c = <fun>As class c' inherits from class c, its method m must have type c. On the other hand, in expression (self :> c) the type of self and the domain of the coercion above must be unified. That is, the type of the method m in self (i.e. c) is also the type of self. So, the type of self is c. This is a contradiction, as the type of self has a method m', whereas type c does not.
The desired coercion of type <m : c;..> -> c can be obtained by using a fully explicit coercion:
# function x -> (x : #c :> c);; - : #c -> c = <fun>Thus one can define class c' as follows:
# class c' =
object (self)
inherit c
method m = (self : #c :> c)
method m' = 1
end;;
class c' : object method m : c method m' : int end
An alternative is to define class c this way (of course
this definition is not equivalent to the previous one):
# class virtual c = object (_ : 'a) method virtual m : 'a end;;
class virtual c : object ('a) method virtual m : 'a end
Then, a coercion operator is not even required.
# class c' = object (self) inherit c method m = self method m' = 1 end;;
class c' : object ('a) method m : 'a method m' : int end
Here, the simple coercion operator (e :> c) can be used to
coerce an object expression e from type c' to type c.
Semi-implicit coercions are actually defined so
as to work correctly with classes returning self.
# (new c' :> c);; - : c = <obj>
Another common problem may occur when one tries to define a coercion to a class c inside the definition of class c. The problem is due to the type abbreviation not being completely defined yet, and so its subtypes are not clearly known. Then, a coercion (_ : #c :> c) is taken to be the identity function, as in
# function x -> (x :> 'a);; - : 'a -> 'a = <fun>As a consequence, if the coercion is applied to self, as in the following example, the type of self is unified with the closed type c (a closed object type is an object type without ellipsis). This would constrains the type of self be closed and is thus rejected. Indeed, the type of self cannot be closed: this would prevent any further extension of the class. Therefore, a type error is generated when the unification of this type with another type would result in a closed object type.
# class c = object (self) method m = (self : #c :> c) end;; Characters 36-40: This expression has type < m : 'a; .. > but is here used with type c = < .. > Self type cannot escape its classThis problem can sometimes be avoided by first defining the abbreviation, using a class type:
# class type c0 = object method m : c0 end;; class type c0 = object method m : c0 end # class c : c0 = object (self) method m = (self : #c0 :> c0) end;; class c : c0It is also possible to use a virtual class. Inheriting from this class simultaneously allows to enforce all methods of c to have the same type as the methods of c0.
# class virtual c0 = object method virtual m : c0 end;; class virtual c0 : object method virtual m : c0 end # class c = object (self) inherit c0 method m = (self : #c0 :> c0) end;; class c : object method m : c0 endOne could think of defining the type abbreviation directly:
# type c1 = <m : c1>;; type c1 = < m : c1 >However, the abbreviation #c1 cannot be defined this way (the abbreviation #c0 is defined from the class c0, not from the type c0), and should be expanded:
# class c = object (self) method m = (self : <m : c1; ..> as 'a :> c1) end;; class c : object method m : c1 end
It is possible to write a version of class point without assignments on the instance variables. The construct {< ... >} returns a copy of ``self'' (that is, the current object), possibly changing the value of some instance variables.
# class functional_point y =
object
val x = y
method get_x = x
method move d = {< x = x + d >}
end;;
class functional_point :
int ->
object ('a) val x : int method get_x : int method move : int -> 'a end
# let p = new functional_point 7;;
val p : functional_point = <obj>
# p#get_x;;
- : int = 7
# (p#move 3)#get_x;;
- : int = 10
# p#get_x;;
- : int = 7
Note that the type abbreviation functional_point is recursive, which can
be seen in the class type of functional_point: the type of self to 'a
and 'a appears inside the type of the move method.The above definition of functional_point is not equivalent with the following:
# class bad_functional_point y =
object
val x = y
method get_x = x
method move d = new functional_point (x+d)
end;;
class bad_functional_point :
int ->
object
val x : int
method get_x : int
method move : int -> functional_point
end
# let p = new functional_point 7;;
val p : functional_point = <obj>
# p#get_x;;
- : int = 7
# (p#move 3)#get_x;;
- : int = 10
# p#get_x;;
- : int = 7
While objects of either class will behave the same, objects of their
subclasses will be different. In a subclass of later, the move method will
keep returning an object of the parent class. On the contrary, in a
subclass of the former, the move method will return an object of the
subclass.
Objects can also be cloned, whether they are functional or imperative. The library function Oo.copy makes a shallow copy of an object. That is, it returns an object that is equal to the previous one. The instance variables have been copied but their contents are shared. Assigning a new value to an instance variable of the copy (using a method call) will not affect instance variables of the original, and conversely. A deeper assigned (for example if the instance variable if a reference cell) will of course affect both the original and the copy.
The type of Oo.copy is the following:
# Oo.copy;; - : (< .. > as 'a) -> 'a = <fun>The keyword as in that type binds the type variable 'a to the object type < .. >. Therefore, Oo.copy takes an object with any methods (represented by the ellipsis), and returns an object of the same type. The type of Oo.copy is different from type < .. > -> < .. > as each ellipsis represents a different set of methods. Ellipsis actually behaves as a type variable.
# let p = new point 5;; val p : point = <obj> # let q = Oo.copy p;; val q : point = <obj> # q#move 7; (p#get_x, q#get_x);; - : int * int = 5, 12In fact, Oo.copy p will behave as p#copy assuming that a public method copy with body {< >} has been defined in the class of p.
Objects can be compared using the generic comparison functions (=, <, ...). Two objects are equal if and only if they are physically equal. In particular, an object and its copy are not equal.
# let q = Oo.copy p;; val q : point = <obj> # p = q, p = p;; - : bool * bool = false, true
Recursive classes can be used to define objects whose types are mutually recursive.
# class window =
object
val mutable top_widget = (None : widget option)
method top_widget = top_widget
end
and widget (w : window) =
object
val window = w
method window = window
end;;
class window :
object
val mutable top_widget : widget option
method top_widget : widget option
end
class widget :
window -> object val window : window method window : window end
Although their types are mutually recursive, the classes widget and
window are themselves independent.
A binary method is a method which takes an argument of the same type as self. The class comparable below is a template for classes with a binary method leq of type 'a -> bool where the type variable 'a is bound to the type of self. Therefore, #comparable expands to < leq : 'a -> bool; .. > as 'a. We see here that the binder as also allows to write recursive types.
# class virtual comparable =
object (_ : 'a)
method virtual leq : 'a -> bool
end;;
class virtual comparable : object ('a) method virtual leq : 'a -> bool end
We then define a subclass of comparable that wraps integers as
comparable objects. There is a type constraint on the class parameter x
as the primitive <= is a polymorphic comparison function in
Objective Caml. The inherit clause ensures that the type of objects
of this class is an instance of #comparable.
# class int_comparable (x : int) =
object
inherit comparable
val mutable x = x
method x = x
method leq p = x <= p#x
end;;
class int_comparable :
int ->
object ('a) val mutable x : int method leq : 'a -> bool method x : int end
Objects of class int_comparable2 below also modify the integer
they hold. Note that the type int_comparable2 is not a subtype of type
int_comparable, as the self type appears in contravariant position
in the type of method leq.
Indeed, an object p of class int_comparable has a method leq
that expects an argument of type int_comparable since it accesses
its x method. Considering p of type comparable would allow to
call method leq on p with an argument that does not have a method
x, which would be an error.
# class int_comparable2 x =
object
inherit int_comparable x
method set_x y = x <- y
end;;
class int_comparable2 :
int ->
object ('a)
val mutable x : int
method leq : 'a -> bool
method set_x : int -> unit
method x : int
end
It is however possible to define functions that manipulate objects of
type either int_comparable or int_comparable2: the function min
will return the minimum of any two objects whose type unifies with
#comparable. The type of min is not the same as #comparable ->
#comparable -> #comparable, as the abbreviation #comparable hides a
type variable (an ellipsis). Each occurrence of this abbreviation
generates a new variable.
# let min (x : #comparable) y =
if x#leq y then x else y;;
val min : (#comparable as 'a) -> 'a -> 'a = <fun>
This function can be applied to objects of type int_comparable
or int_comparable2.
# (min (new int_comparable 7) (new int_comparable 11))#x;; - : int = 7 # (min (new int_comparable2 5) (new int_comparable2 3))#x;; - : int = 3
There is sometime an alternative between using modules or classes. Indeed, there are situations when the two approaches are quite similar. For instance, a stack can be straightforwardly implemented as a class:
# exception Empty;;
exception Empty
# class ['a] stack =
object
val mutable l = ([] : 'a list)
method push x = l <- x::l
method pop = match l with [] -> raise Empty | a::l' -> l <- l'; a
method clear = l <- []
method length = List.length l
end;;
class ['a] stack :
object
val mutable l : 'a list
method clear : unit
method length : int
method pop : 'a
method push : 'a -> unit
end
However, writing a method for iterating over a stack is more
problematic. A method fold would have type
('b -> 'a -> 'b) -> 'b -> 'b. Here 'a is the parameter of the stack.
The parameter 'b is not related to the class 'a stack but to the
argument that will be passed to the method fold.
The intuition is that method fold should be polymorphic, i.e. of type
All ('a) ('b -> 'a -> 'b) -> 'b -> 'b, which is not currently possible.
One possibility would be to make 'b an extra parameter of class stack
# class ['a, 'b] stack2 =
object
inherit ['a] stack
method fold f (x : 'b) = List.fold_left f x l
end;;
class ['a, 'b] stack2 :
object
val mutable l : 'a list
method clear : unit
method fold : ('b -> 'a -> 'b) -> 'b -> 'b
method length : int
method pop : 'a
method push : 'a -> unit
end
However, method fold of a given object can only be
applied to functions that all have the same type:
# let s = new stack2;;
val s : ('_a, '_b) stack2 = <obj>
# s#fold (+) 0;;
- : int = 0
# s;;
- : (int, int) stack2 = <obj>
The best solution would be to make method fold polymorphic.
However Ocaml does not currently allow methods to be polymorphic. Thus, the current solution is to leave the function fold outside of the class.
# class ['a] stack3 =
object
inherit ['a] stack
method iter f = List.iter (f : 'a -> unit) l
end;;
class ['a] stack3 :
object
val mutable l : 'a list
method clear : unit
method iter : ('a -> unit) -> unit
method length : int
method pop : 'a
method push : 'a -> unit
end
# let stack_fold (s : 'a #stack3) f x =
let accu = ref x in
s#iter (fun e -> accu := f !accu e);
!accu;;
val stack_fold : 'a #stack3 -> ('b -> 'a -> 'b) -> 'b -> 'b = <fun>
Implementing sets leads to another difficulty. Indeed, the method union needs to be able to access the internal representation of another object of the same class. For that, a set class must have an additional method returning this representation. However, this representation should not be public. This result is obtained by making the type of the representation abstract via a module signature constraint. From outside, the additional method appears like a tag ensuring that an object belongs to class set.
# module type SET =
sig
type 'a tag
class ['a] c :
object ('b)
method is_empty : bool
method mem : 'a -> bool
method add : 'a -> 'b
method union : 'b -> 'b
method iter : ('a -> unit) -> unit
method tag : 'a tag
end
end;;
module type SET =
sig
type 'a tag
class ['a] c :
object ('b)
method add : 'a -> 'b
method is_empty : bool
method iter : ('a -> unit) -> unit
method mem : 'a -> bool
method tag : 'a tag
method union : 'b -> 'b
end
end
# module Set : SET =
struct
let rec merge l1 l2 =
match l1 with
[] -> l2
| h1 :: t1 ->
match l2 with
[] -> l1
| h2 :: t2 ->
if h1 < h2 then h1 :: merge t1 l2
else if h1 > h2 then h2 :: merge l1 t2
else merge t1 l2
type 'a tag = 'a list
class ['a] c =
object (_ : 'b)
val repr = ([] : 'a list)
method is_empty = (repr = [])
method mem x = List.exists ((=) x) repr
method add x = {< repr = merge [x] repr >}
method union (s : 'b) = {< repr = merge repr s#tag >}
method iter (f : 'a -> unit) = List.iter f repr
method tag = repr
end
end;;
module Set : SET
The following example, known as the subject/observer pattern, is often presented in the litterature as a difficult inheritance problem with inter-connected classes. The general pattern amounts to the definition a pair of two classes that recusively interact with one another.
The class observer has a distinguished method notify that requires two arguments, a subject and an event to excecute an action.
# class virtual ['subject, 'event] observer =
object
method virtual notify : 'subject -> 'event -> unit
end;;
class virtual ['a, 'b] observer :
object method virtual notify : 'a -> 'b -> unit end
The class subject remembers a list of oberservers in an instance variable,
and has a distinguished method notify_observers to broadcast the message
notify to all observers with a particular event e.
# class ['observer, 'event] subject =
object (self)
val mutable observers = ([]:'observer list)
method add_observer obs = observers <- (obs :: observers)
method notify_observers (e : 'event) =
List.iter (fun x -> x#notify self e) observers
end;;
class ['a, 'b] subject :
object ('c)
constraint 'a = < notify : 'c -> 'b -> unit; .. >
val mutable observers : 'a list
method add_observer : 'a -> unit
method notify_observers : 'b -> unit
end
The difficulty usually relies in defining instances of the pattern above
by inheritance. This can be done in a natural and obvious manner in
Ocaml, as shown on the following example manipulating windows.
# type event = Raise | Resize | Move;;
type event = | Raise | Resize | Move
# let string_of_event = function
Raise -> "Raise" | Resize -> "Resize" | Move -> "Move";;
val string_of_event : event -> string = <fun>
# let count = ref 0;;
val count : int ref = {contents=0}
# class ['observer] window_subject =
let id = count := succ !count; !count in
object (self)
inherit ['observer, event] subject
val mutable position = 0
method identity = id
method move x = position <- position + x; self#notify_observers Move
method draw = Printf.printf "{Position = %d}\n" position;
end;;
class ['a] window_subject :
object ('b)
constraint 'a = < notify : 'b -> event -> unit; .. >
val mutable observers : 'a list
val mutable position : int
method add_observer : 'a -> unit
method draw : unit
method identity : int
method move : int -> unit
method notify_observers : event -> unit
end
# class ['subject] window_observer =
object
inherit ['subject, event] observer
method notify s e = s#draw
end;;
class ['a] window_observer :
object
constraint 'a = < draw : unit; .. >
method notify : 'a -> event -> unit
end
Unsurprisingly the type of window is recursive.
# let window = new window_subject;; val window : < notify : 'a -> event -> unit; _.. > window_subject as 'a = <obj>However, the two classes of window_subject and window_observer are not mutually recursive.
# let window_observer = new window_observer;;
val window_observer : < draw : unit; _.. > window_observer = <obj>
# window#add_observer window_observer;;
- : unit = ()
# window#move 1;;
{Position = 1}
- : unit = ()
Classes window_observer and window_subject can still be extended by inheritance. For instance, one may enrich the subject with new behaviors and refined the behavior of the observer.
# class ['observer] richer_window_subject =
object (self)
inherit ['observer] window_subject
val mutable size = 1
method resize x = size <- size + x; self#notify_observers Resize
val mutable top = false
method raise = top <- true; self#notify_observers Raise
method draw = Printf.printf "{Position = %d; Size = %d}\n" position size;
end;;
class ['a] richer_window_subject :
object ('b)
constraint 'a = < notify : 'b -> event -> unit; .. >
val mutable observers : 'a list
val mutable position : int
val mutable size : int
val mutable top : bool
method add_observer : 'a -> unit
method draw : unit
method identity : int
method move : int -> unit
method notify_observers : event -> unit
method raise : unit
method resize : int -> unit
end
# class ['subject] richer_window_observer =
object
inherit ['subject] window_observer as super
method notify s e = if e <> Raise then s#raise; super#notify s e
end;;
class ['a] richer_window_observer :
object
constraint 'a = < draw : unit; raise : unit; .. >
method notify : 'a -> event -> unit
end
We can also create a different kind of observer:
# class ['subject] trace_observer =
object
inherit ['subject, event] observer
method notify s e =
Printf.printf
"<Window %d <== %s>\n" s#identity (string_of_event e)
end;;
class ['a] trace_observer :
object
constraint 'a = < identity : int; .. >
method notify : 'a -> event -> unit
end
and combine them as follows:
# let window = new richer_window_subject;;
val window :
< notify : 'a -> event -> unit; _.. > richer_window_subject as 'a = <obj>
# window#add_observer (new richer_window_observer);;
- : unit = ()
# window#add_observer (new trace_observer);;
- : unit = ()
# window#move 1; window#resize 2;;
<Window 1 <== Move>
<Window 1 <== Raise>
{Position = 1; Size = 1}
{Position = 1; Size = 1}
<Window 1 <== Resize>
<Window 1 <== Raise>
{Position = 1; Size = 3}
{Position = 1; Size = 3}
- : unit = ()