Instructions for: Euro Champions -------------------------------- SAVING AND LOADING A SAVED GAME The original instructions state that this option stores your current status on cassette. Well, in actual fact the whole game is saved in its original BASIC listing, autorunning at line 4000 ! If I were you, I'd use the built-in save snapshot facility of your emulator ! (Chubby Brown). THE GAME You are Team No. 1. If you wish to change Teams, enter the no. of the Team you wish to manage. Press C to continue when your Team is No. 1. NB: Press C to continue whenever you see the C prompt on screen. T - Tackling Ability (1-5) S - Skill Rating G - Goal Scoring Potential (1-5) AP - No. of appearences G - Goals Scored P - Player Selected S - Subsititute Selected I - Player Injured / Banned You can arrange up to 4 friendlies (1 Match per month). DISCIPLINE Booking = 3pts each. If 6pts gained, a Match Ban is given to the player (does not apply to Friendlies) You can only replace Players in your Squad with players of the same type (ie. select a Defender to replace a Defender) THE MATCH Friendly matches not watched are Cancelled. The Semi-Final & Final matches must be watched. Style Of Play: 1 - Short Passing Game 2 - Neutral Style 3 - Long Ball Game Team Tactics: 1 - Defensive 2 - Average 3 - Attacking Game Note: Your opponents may vary their style of play during a match. On AUTO KICK OFF, the match will run through to Full Time without stopping. On Normal Play, press 'C' when you see the C prompt on screen. Game Speed 1 - 10 (10 = Slowest). NB: Before each match you must ensure you have a minimum of 16 fit players. Match Venue - (H)ome, (A)way or (N)eutral. To bring on a substitute, press the 'S' key when play stops (eg. for a free kick, corner or throw in etc.) STRATEGY & TACTICS Tackling Ability = Ability to win possession Skill Rating = Ability to retain possession Goal Scoring Potential = Ability to create scoring chances SHORT PASSING GAME - Best suited to teams with a strong skill rating where the opposition do not have a Strong Tackling Ability. Also useful for slowing the game down to deny the opposition possession. NEUTRAL STYLE - An open flowing game where the passing is varied. This will probably give best results where your team is generally stronger than the opposition, but a lot will depend on your Team Tactics and the Style Of Play and Tactics of the opposition. LONG BALL GAME - This is useful where you have forwards with a high rating for Skill and Tackling Ability, particularly if your Midfield is weaker than the opposition's. Also useful for taking the pressure off your Defence and for launching a quick counter attack. DEFENSIVE GAME - Will increase the Quality of your defending and your Team's Tackling Ability at the expense of your Forward Play. AVERAGE PLAY - This will allow your team to play their Natural Game. ATTACKING PLAY - Will increase the quality of your Attacking Play and your Team's Ability to retain possession at the expense of your defensive play. (c) Challenge Software, 1991. (Typed by Chubby Brown/Profanity '94)