# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-10-09 08:02+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"

#: ..//dat/glade/about-dialog.ui.h:1
msgid ""
"Freedom is the most important \n"
"feature of this game."
msgstr ""

#: ..//dat/glade/about-dialog.ui.h:3
msgid "The GPL version 2 or later."
msgstr ""

#: ..//dat/glade/about-dialog.ui.h:4
msgid "The LordsAWar Website"
msgstr ""

#: ..//dat/glade/about-dialog.ui.h:5
msgid "translator-credits"
msgstr ""

#: ..//dat/glade/army-bonus-dialog.ui.h:1
msgid "<b>Army Bonus</b>"
msgstr ""

#: ..//dat/glade/army-bonus-dialog.ui.h:2 ..//dat/glade/game-window.ui.h:2
msgid "Army Bonus"
msgstr ""

#: ..//dat/glade/army-bonus-dialog.ui.h:3 ..//dat/glade/city-window.ui.h:7
#: ..//dat/glade/destination-dialog.ui.h:13
#: ..//dat/glade/diplomacy-dialog.ui.h:5
#: ..//dat/glade/game-options-dialog.ui.h:23 ..//dat/glade/hero-dialog.ui.h:9
#: ..//dat/glade/hero-levels-dialog.ui.h:3
#: ..//dat/glade/history-report-dialog.ui.h:5
#: ..//dat/glade/item-bonus-dialog.ui.h:3
#: ..//dat/glade/main-preferences-dialog.ui.h:9
#: ..//dat/glade/preferences-dialog.ui.h:8 ..//dat/glade/report-dialog.ui.h:11
#: ..//dat/glade/ruin-report-dialog.ui.h:6
#: ..//dat/glade/stack-info-dialog.ui.h:4
#: ..//dat/glade/editor/itemlist-dialog.ui.h:16
#: ..//dat/glade/editor/reward-list-dialog.ui.h:3
#: ..//dat/glade/editor/tile-preview-dialog.ui.h:2
#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:8
#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2465
msgid "_Close"
msgstr ""

#: ..//dat/glade/army-gains-level-dialog.ui.h:1
msgid "Army Gained Level"
msgstr ""

#: ..//dat/glade/army-gains-level-dialog.ui.h:2
msgid "_Choose"
msgstr ""

#: ..//dat/glade/buy-production-dialog.ui.h:1
msgid "<b>Buy Production</b>"
msgstr ""

#: ..//dat/glade/buy-production-dialog.ui.h:2
msgid "Buy Production"
msgstr ""

#: ..//dat/glade/buy-production-dialog.ui.h:3
msgid "_Buy"
msgstr ""

#: ..//dat/glade/buy-production-dialog.ui.h:4
#: ..//dat/glade/city-raze-dialog.ui.h:1
#: ..//dat/glade/city-rename-dialog.ui.h:2
#: ..//dat/glade/fight-order-dialog.ui.h:3
#: ..//dat/glade/game-lobby-dialog.ui.h:12
#: ..//dat/glade/game-preferences-dialog.ui.h:12
#: ..//dat/glade/load-scenario-dialog.ui.h:9
#: ..//dat/glade/new-network-game-dialog.ui.h:7
#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:8
#: ..//dat/glade/signpost-change-dialog.ui.h:2
#: ..//dat/glade/new-random-map-dialog.ui.h:25
#: ..//dat/glade/editor/armyset-info-dialog.ui.h:5
#: ..//dat/glade/editor/city-dialog.ui.h:13
#: ..//dat/glade/editor/map-info-dialog.ui.h:5
#: ..//dat/glade/editor/new-map-dialog.ui.h:24
#: ..//dat/glade/editor/players-dialog.ui.h:3
#: ..//dat/glade/editor/reward-dialog.ui.h:16
#: ..//dat/glade/editor/ruin-dialog.ui.h:17
#: ..//dat/glade/editor/select-army-dialog.ui.h:2
#: ..//dat/glade/editor/select-hidden-ruin-dialog.ui.h:2
#: ..//dat/glade/editor/select-item-dialog.ui.h:2
#: ..//dat/glade/editor/select-reward-dialog.ui.h:2
#: ..//dat/glade/editor/signpost-dialog.ui.h:4
#: ..//dat/glade/editor/stack-dialog.ui.h:6
#: ..//dat/glade/editor/temple-dialog.ui.h:7
#: ..//dat/glade/editor/tileset-info-dialog.ui.h:6
#: ..//dat/glade/editor/hero-editor-dialog.ui.h:5
#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:6
msgid "_Cancel"
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:1
msgid "The city is yours! Will you..."
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:2
msgid "Victory!"
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:3
msgid "_Occupy"
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:4
msgid "_Pillage"
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:5 ..//dat/glade/city-window.ui.h:8
msgid "_Raze"
msgstr ""

#: ..//dat/glade/city-defeated-dialog.ui.h:6
msgid "_Sack"
msgstr ""

#: ..//dat/glade/city-looted-dialog.ui.h:1
#: ..//dat/glade/hero-brings-allies-dialog.ui.h:1
msgid "Your troops have looted the city!"
msgstr ""

#: ..//dat/glade/city-looted-dialog.ui.h:2
#: ..//dat/glade/city-pillaged-dialog.ui.h:2
#: ..//dat/glade/city-razed-dialog.ui.h:2
#: ..//dat/glade/city-sacked-dialog.ui.h:2
#: ..//dat/glade/game-loaded-dialog.ui.h:2
#: ..//dat/glade/game-over-dialog.ui.h:1
#: ..//dat/glade/hero-brings-allies-dialog.ui.h:2
#: ..//dat/glade/medal-awarded-dialog.ui.h:2
#: ..//dat/glade/military-advisor-dialog.ui.h:1
#: ..//dat/glade/next-player-turn-dialog.ui.h:2
#: ..//dat/glade/player-died-dialog.ui.h:2
#: ..//dat/glade/quest-assigned-dialog.ui.h:1
#: ..//dat/glade/quest-expired-dialog.ui.h:2
#: ..//dat/glade/ruinfight-finished-dialog.ui.h:2
#: ..//dat/glade/ruinfight-started-dialog.ui.h:2
#: ..//dat/glade/ruin-rewarded-dialog.ui.h:2
#: ..//dat/glade/ruin-searched-dialog.ui.h:1 ..//dat/glade/sage-dialog.ui.h:5
#: ..//dat/glade/surrender-refused-dialog.ui.h:2
msgid "_Continue"
msgstr ""

#: ..//dat/glade/city-pillaged-dialog.ui.h:1
msgid "Your troops have pillaged the city!"
msgstr ""

#: ..//dat/glade/city-razed-dialog.ui.h:1
#: ..//dat/glade/city-sacked-dialog.ui.h:1
msgid "Your troops have sacked the city!"
msgstr ""

#: ..//dat/glade/city-raze-dialog.ui.h:2
#: ..//dat/glade/city-rename-dialog.ui.h:3
#: ..//dat/glade/fight-order-dialog.ui.h:4
#: ..//dat/glade/new-network-game-dialog.ui.h:8
#: ..//dat/glade/signpost-change-dialog.ui.h:3
#: ..//dat/glade/editor/armyset-info-dialog.ui.h:6
#: ..//dat/glade/editor/city-dialog.ui.h:14
#: ..//dat/glade/editor/map-info-dialog.ui.h:6
#: ..//dat/glade/editor/players-dialog.ui.h:4
#: ..//dat/glade/editor/reward-dialog.ui.h:17
#: ..//dat/glade/editor/ruin-dialog.ui.h:18
#: ..//dat/glade/editor/signpost-dialog.ui.h:5
#: ..//dat/glade/editor/stack-dialog.ui.h:7
#: ..//dat/glade/editor/temple-dialog.ui.h:8
#: ..//dat/glade/editor/tileset-info-dialog.ui.h:7
#: ..//dat/glade/editor/hero-editor-dialog.ui.h:8
#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:7
msgid "_OK"
msgstr ""

#: ..//dat/glade/city-rename-dialog.ui.h:1
#: ..//dat/glade/game-lobby-dialog.ui.h:6
#: ..//dat/glade/hero-offer-dialog.ui.h:2
#: ..//dat/glade/load-scenario-dialog.ui.h:4
#: ..//dat/glade/ruin-report-dialog.ui.h:4
#: ..//dat/glade/editor/armyset-info-dialog.ui.h:4
#: ..//dat/glade/editor/armyset-window.ui.h:25
#: ..//dat/glade/editor/city-dialog.ui.h:7
#: ..//dat/glade/editor/itemlist-dialog.ui.h:14
#: ..//dat/glade/editor/map-info-dialog.ui.h:4
#: ..//dat/glade/editor/ruin-dialog.ui.h:9
#: ..//dat/glade/editor/temple-dialog.ui.h:4
#: ..//dat/glade/editor/tileset-info-dialog.ui.h:4
#: ..//dat/glade/editor/tileset-window.ui.h:10
#: ..//dat/glade/editor/hero-editor-dialog.ui.h:4
msgid "Name:"
msgstr ""

#: ..//dat/glade/city-window.ui.h:1 ..//dat/glade/hero-dialog.ui.h:5
#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:3
msgid "Buy a production capability"
msgstr ""

#: ..//dat/glade/city-window.ui.h:2 ..//dat/glade/destination-dialog.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:270
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:228
msgid "Current:"
msgstr ""

#: ..//dat/glade/city-window.ui.h:3
msgid "R_ename"
msgstr ""

#: ..//dat/glade/city-window.ui.h:4
msgid "Set destination for produced armies"
msgstr ""

#: ..//dat/glade/city-window.ui.h:5 ..//dat/glade/hero-dialog.ui.h:8
#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:4
msgid "Stop producing armies"
msgstr ""

#: ..//dat/glade/city-window.ui.h:6
msgid "_Buy..."
msgstr ""

#: ..//dat/glade/city-window.ui.h:9
msgid "_Stop"
msgstr ""

#: ..//dat/glade/city-window.ui.h:10
msgid "_Vector..."
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:1
msgid "4t"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:2
msgid "Chan_ge"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:3
msgid "Choose Destination"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:4
msgid ""
"Click here to change the\n"
"destination of armies"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:6
msgid ""
"Click here to vector to\n"
"a new city"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:9
msgid "Next Turn:"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:10
msgid ""
"See\n"
"All"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:12
msgid "Turn After:"
msgstr ""

#: ..//dat/glade/destination-dialog.ui.h:14
msgid "_Vector"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:1
msgid "Diplomatic Proposals"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:2
msgid "Diplomatic State"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:3
msgid "Their Proposals"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:4
msgid "Your offers and replies"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:6
msgid "_Report"
msgstr ""

#: ..//dat/glade/diplomacy-dialog.ui.h:7
msgid "player name"
msgstr ""

#: ..//dat/glade/diplomacy-report-dialog.ui.h:1
msgid "Diplomacy Report"
msgstr ""

#: ..//dat/glade/fight-order-dialog.ui.h:1
msgid "<b>Fight Order</b>"
msgstr ""

#: ..//dat/glade/fight-order-dialog.ui.h:2 ..//dat/glade/game-window.ui.h:12
msgid "Fight Order"
msgstr ""

#: ..//dat/glade/fight-order-dialog.ui.h:5
msgid "_Reverse Order"
msgstr ""

#: ..//dat/glade/game-loaded-dialog.ui.h:1
msgid "Game Loaded"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:1
msgid "<b></b>"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:2
msgid "<b>Chat</b>"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:3
#: ..//dat/glade/game-preferences-dialog.ui.h:3
#: ..//dat/glade/preferences-dialog.ui.h:2
#: ..//dat/glade/editor/players-dialog.ui.h:1
msgid "<b>Players</b>"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:4
msgid "<b>Scenario Details</b>"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:5
msgid "Cities:"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:7
msgid "Network Game"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:8
#: ..//dat/glade/new-random-map-dialog.ui.h:14
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:135
msgid "Random"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:9
msgid "Send:"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:10
msgid "Show Options"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:11
msgid "Turn:"
msgstr ""

#: ..//dat/glade/game-lobby-dialog.ui.h:13
msgid "_Play"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:1
msgid "<b>Affecting Difficulty</b>"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:2
msgid "<b>Not Affecting Difficulty</b>"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:3
msgid "Active"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:4
msgid "Always Allowed"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:5
msgid "Average"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:6
msgid "Cusp of War"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:7
msgid "Defensive"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:8 ..//dat/glade/game-window.ui.h:7
msgid "Diplomacy"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:9
msgid "Game Options"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:10
msgid "Hidden Map"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:11
msgid "Intense Combat"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:12
msgid "Military Advisor"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:13
msgid "Neutral Cities:"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:14
msgid "Never Allowed"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:15
msgid "Only On Capture"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:16
msgid "Quests"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:17
msgid "Quick Start"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:18
msgid "Random Turns"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:19
msgid "Razing Cities:"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:20
msgid "Strong"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:21
msgid "View Enemies"
msgstr ""

#: ..//dat/glade/game-options-dialog.ui.h:22
msgid "View Production"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:1
msgid "<b>Difficulty</b>"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:2
msgid "<b>Game Name:</b>"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:4
#: ..//dat/glade/editor/armyset-window.ui.h:13
msgid "Advanced"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:5
msgid "Beginner"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:6
msgid "Custom"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:7
msgid "Edit Options"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:8
msgid "I am the Lord Of War!"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:9
msgid "Intermediate"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:10
msgid "New Game"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:11
msgid "Rating:"
msgstr ""

#: ..//dat/glade/game-preferences-dialog.ui.h:13
msgid "_Start Game"
msgstr ""

#: ..//dat/glade/game-quit-dialog.ui.h:1
msgid ""
"Are you sure you\n"
"want to quit this game\n"
"O great and valiant\n"
"warrior?"
msgstr ""

#: ..//dat/glade/game-quit-dialog.ui.h:5 ..//dat/glade/game-window.ui.h:39
msgid "Quit"
msgstr ""

#: ..//dat/glade/game-quit-dialog.ui.h:6
#: ..//dat/glade/temple-visit-dialog.ui.h:4
msgid "_No"
msgstr ""

#: ..//dat/glade/game-quit-dialog.ui.h:7
#: ..//dat/glade/temple-visit-dialog.ui.h:5
msgid "_Yes"
msgstr ""

#: ..//dat/glade/game-window.ui.h:1 ..//dat/glade/report-dialog.ui.h:3
msgid "Army"
msgstr ""

#: ..//dat/glade/game-window.ui.h:3
msgid "Build"
msgstr ""

#: ..//dat/glade/game-window.ui.h:4
msgid "Center the map on the stack."
msgstr ""

#: ..//dat/glade/game-window.ui.h:5
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:109
msgid "Cities"
msgstr ""

#: ..//dat/glade/game-window.ui.h:6 ..//dat/glade/history-report-dialog.ui.h:1
#: ..//dat/glade/report-dialog.ui.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1168
msgid "City"
msgstr ""

#: ..//dat/glade/game-window.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1328
msgid "Disband"
msgstr ""

#: ..//dat/glade/game-window.ui.h:9
msgid "End Turn"
msgstr ""

#: ..//dat/glade/game-window.ui.h:10
msgid "End the turn."
msgstr ""

#: ..//dat/glade/game-window.ui.h:11
#: ..//dat/glade/history-report-dialog.ui.h:2
msgid "Events"
msgstr ""

#: ..//dat/glade/game-window.ui.h:13
msgid "Game"
msgstr ""

#: ..//dat/glade/game-window.ui.h:14
#: ..//dat/glade/history-report-dialog.ui.h:3
#: ..//dat/glade/report-dialog.ui.h:5
#: ..//dat/glade/editor/reward-dialog.ui.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:159
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:101
msgid "Gold"
msgstr ""

#: ..//dat/glade/game-window.ui.h:15
msgid ""
"Group\n"
"Moves\n"
"XX"
msgstr ""

#: ..//dat/glade/game-window.ui.h:18
msgid "Group or ungroup the army units into a single stack."
msgstr ""

#: ..//dat/glade/game-window.ui.h:19
msgid "Group/Ungroup"
msgstr ""

#: ..//dat/glade/game-window.ui.h:20
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2023
msgid "Grp"
msgstr ""

#: ..//dat/glade/game-window.ui.h:21
msgid "Have all stacks move along their routes."
msgstr ""

#: ..//dat/glade/game-window.ui.h:22
msgid "Have the stack search the immediate area."
msgstr ""

#: ..//dat/glade/game-window.ui.h:23
msgid "Have the stack stay here in defensive mode."
msgstr ""

#: ..//dat/glade/game-window.ui.h:24
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:102
msgid "Hero"
msgstr ""

#: ..//dat/glade/game-window.ui.h:25
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:60
msgid "History"
msgstr ""

#: ..//dat/glade/game-window.ui.h:26
msgid "Inspect"
msgstr ""

#: ..//dat/glade/game-window.ui.h:27
msgid "Items"
msgstr ""

#: ..//dat/glade/game-window.ui.h:28
msgid "Leave Here"
msgstr ""

#: ..//dat/glade/game-window.ui.h:29
msgid "Levels"
msgstr ""

#: ..//dat/glade/game-window.ui.h:30
msgid "Load Game"
msgstr ""

#: ..//dat/glade/game-window.ui.h:31
msgid "Make the stack stay here."
msgstr ""

#: ..//dat/glade/game-window.ui.h:32
msgid "Make the stack travel along its route."
msgstr ""

#: ..//dat/glade/game-window.ui.h:33
msgid "Move All"
msgstr ""

#: ..//dat/glade/game-window.ui.h:34 ..//dat/glade/hero-dialog.ui.h:6
msgid "Next"
msgstr ""

#: ..//dat/glade/game-window.ui.h:35
msgid "Order"
msgstr ""

#: ..//dat/glade/game-window.ui.h:36
msgid "Plant Flag"
msgstr ""

#: ..//dat/glade/game-window.ui.h:37 ..//dat/glade/report-dialog.ui.h:8
msgid "Production"
msgstr ""

#: ..//dat/glade/game-window.ui.h:38
msgid "Quest"
msgstr ""

#: ..//dat/glade/game-window.ui.h:40
msgid "Reports"
msgstr ""

#: ..//dat/glade/game-window.ui.h:41
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1392
msgid "Resign"
msgstr ""

#: ..//dat/glade/game-window.ui.h:42
#: ..//dat/glade/new-random-map-dialog.ui.h:15
#: ..//dat/glade/editor/new-map-dialog.ui.h:13
msgid "Ruins"
msgstr ""

#: ..//dat/glade/game-window.ui.h:43
msgid "Save Game"
msgstr ""

#: ..//dat/glade/game-window.ui.h:44
msgid "Save Game As..."
msgstr ""

#: ..//dat/glade/game-window.ui.h:45
msgid "Search"
msgstr ""

#: ..//dat/glade/game-window.ui.h:46
msgid "Select another stack to move."
msgstr ""

#: ..//dat/glade/game-window.ui.h:47
msgid "Show Lobby"
msgstr ""

#: ..//dat/glade/game-window.ui.h:48
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1271
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1172
msgid "Signpost"
msgstr ""

#: ..//dat/glade/game-window.ui.h:49
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1166
msgid "Stack"
msgstr ""

#: ..//dat/glade/game-window.ui.h:50
msgid "Take diplomatic action."
msgstr ""

#: ..//dat/glade/game-window.ui.h:51 ..//dat/glade/editor/main-window.ui.h:12
msgid "Toggle _Grid"
msgstr ""

#: ..//dat/glade/game-window.ui.h:52 ..//dat/glade/triumphs-dialog.ui.h:2
msgid "Triumphs"
msgstr ""

#: ..//dat/glade/game-window.ui.h:54
#, no-c-format
msgid "Turn: %6"
msgstr ""

#: ..//dat/glade/game-window.ui.h:55
msgid "Unselect the stack."
msgstr ""

#: ..//dat/glade/game-window.ui.h:56
msgid "Vectoring"
msgstr ""

#: ..//dat/glade/game-window.ui.h:57
msgid "View"
msgstr ""

#: ..//dat/glade/game-window.ui.h:58
#: ..//dat/glade/history-report-dialog.ui.h:4
msgid "Winners"
msgstr ""

#: ..//dat/glade/game-window.ui.h:59 ..//dat/glade/report-dialog.ui.h:10
msgid "Winning"
msgstr ""

#: ..//dat/glade/game-window.ui.h:60 ..//dat/glade/editor/main-window.ui.h:19
msgid "_Fullscreen"
msgstr ""

#: ..//dat/glade/game-window.ui.h:61
#: ..//dat/glade/editor/armyset-window.ui.h:41
#: ..//dat/glade/editor/main-window.ui.h:20
#: ..//dat/glade/editor/tileset-window.ui.h:22
msgid "_Help"
msgstr ""

#: ..//dat/glade/game-window.ui.h:62 ..//dat/glade/splash-window.ui.h:5
msgid "_Preferences"
msgstr ""

#: ..//dat/glade/game-window.ui.h:63
msgid "_Turn"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:1
#: ..//dat/glade/editor/hero-editor-dialog.ui.h:1
msgid "<b>Hero</b>"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:2
msgid "<b>History</b>"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:3
#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:1
msgid "<b>Items</b>"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:4
msgid "<b>Your Heroes</b>"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:7
msgid "Previous"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:10
msgid "_Drop"
msgstr ""

#: ..//dat/glade/hero-dialog.ui.h:11
msgid "_Pick up"
msgstr ""

#: ..//dat/glade/hero-levels-dialog.ui.h:1
msgid "<b>Hero Levels</b>"
msgstr ""

#: ..//dat/glade/hero-levels-dialog.ui.h:2
msgid "Hero Levels"
msgstr ""

#: ..//dat/glade/hero-offer-dialog.ui.h:1
#: ..//dat/glade/surrender-dialog.ui.h:1
msgid "A_ccept"
msgstr ""

#: ..//dat/glade/hero-offer-dialog.ui.h:3
#: ..//dat/glade/surrender-dialog.ui.h:3
msgid "_Decline"
msgstr ""

#: ..//dat/glade/hero-offer-dialog.ui.h:4
msgid "female"
msgstr ""

#: ..//dat/glade/hero-offer-dialog.ui.h:5
msgid "male"
msgstr ""

#: ..//dat/glade/item-bonus-dialog.ui.h:1
msgid "<b>Item Bonus</b>"
msgstr ""

#: ..//dat/glade/item-bonus-dialog.ui.h:2
msgid "Item Bonus"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:1
msgid "<b>Scenarios</b>"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:2
msgid "Add Scenario"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:3
#: ..//dat/glade/ruin-report-dialog.ui.h:2
#: ..//dat/glade/editor/armyset-window.ui.h:19
#: ..//dat/glade/editor/map-info-dialog.ui.h:2
#: ..//dat/glade/editor/ruin-dialog.ui.h:4
#: ..//dat/glade/editor/temple-dialog.ui.h:2
#: ..//dat/glade/editor/tileset-info-dialog.ui.h:2
msgid "Description:"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:5
msgid "Number of Cities:"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:6
msgid "Number of Players:"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:7
msgid "Remove Scenario"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:8
msgid "Select Scenario To Play"
msgstr ""

#: ..//dat/glade/load-scenario-dialog.ui.h:10
#: ..//dat/glade/editor/select-army-dialog.ui.h:3
#: ..//dat/glade/editor/select-hidden-ruin-dialog.ui.h:3
#: ..//dat/glade/editor/select-item-dialog.ui.h:3
#: ..//dat/glade/editor/select-reward-dialog.ui.h:3
msgid "_Select"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:1
msgid "<b>(requires restart)</b>"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:2
#: ..//dat/glade/preferences-dialog.ui.h:1
msgid "<b>Game</b>"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:3
#: ..//dat/glade/preferences-dialog.ui.h:3
msgid "<b>Sound</b>"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:4
#: ..//dat/glade/preferences-dialog.ui.h:4
msgid "<i>Volume:</i>"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:5
#: ..//dat/glade/preferences-dialog.ui.h:5
msgid "Play _music"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:6
#: ..//dat/glade/preferences-dialog.ui.h:6
msgid "Preferences"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:7
#: ..//dat/glade/preferences-dialog.ui.h:7
msgid "Show popup at beginning of _turn"
msgstr ""

#: ..//dat/glade/main-preferences-dialog.ui.h:8
msgid "Show standard window decorations"
msgstr ""

#: ..//dat/glade/medal-awarded-dialog.ui.h:1
msgid "Medal Awarded"
msgstr ""

#: ..//dat/glade/new-network-game-dialog.ui.h:1
msgid ""
"I want to join a game\n"
"already in progress."
msgstr ""

#: ..//dat/glade/new-network-game-dialog.ui.h:3
msgid ""
"I want to start a new game\n"
"that others can join."
msgstr ""

#: ..//dat/glade/new-network-game-dialog.ui.h:5
msgid "New Network Game"
msgstr ""

#: ..//dat/glade/new-network-game-dialog.ui.h:6
msgid "Nickname:"
msgstr ""

#: ..//dat/glade/next-player-turn-dialog.ui.h:1
msgid "Next Turn"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:1
msgid "<b>Recently Joined Games</b>"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:2
msgid "Clear List"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:3
msgid "Hostname:"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:4
msgid "Pick a game to Join"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:5
msgid "Port:"
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:6
msgid ""
"Type in the name of the computer\n"
"whose game you would like to join."
msgstr ""

#: ..//dat/glade/pick-network-game-to-join-dialog.ui.h:9
msgid "_Connect"
msgstr ""

#: ..//dat/glade/player-died-dialog.ui.h:1
msgid "Game Lost"
msgstr ""

#: ..//dat/glade/player-resign-completed-dialog.ui.h:1
msgid ""
"Ha!  Now I've burned everything!\n"
"Let the enemy come!"
msgstr ""

#: ..//dat/glade/player-resign-completed-dialog.ui.h:3
msgid "Resigned"
msgstr ""

#: ..//dat/glade/quest-expired-dialog.ui.h:1
msgid "Quest Expired"
msgstr ""

#: ..//dat/glade/report-dialog.ui.h:1
msgid "Amount of gold each side possesses"
msgstr ""

#: ..//dat/glade/report-dialog.ui.h:2
msgid "Armies you produced this turn"
msgstr ""

#: ..//dat/glade/report-dialog.ui.h:6
msgid "Number of armies each side owns"
msgstr ""

#: ..//dat/glade/report-dialog.ui.h:7
msgid "Number of cities each side owns"
msgstr ""

#: ..//dat/glade/report-dialog.ui.h:9
msgid "Who is the most powerful nation"
msgstr ""

#: ..//dat/glade/ruinfight-finished-dialog.ui.h:1
msgid "...is victorious! or ...is slain by it!"
msgstr ""

#: ..//dat/glade/ruinfight-started-dialog.ui.h:1
msgid "So and so encounters a monster and..."
msgstr ""

#: ..//dat/glade/ruin-report-dialog.ui.h:1
msgid "<b>Details</b>"
msgstr ""

#: ..//dat/glade/ruin-report-dialog.ui.h:3
msgid "Explored:"
msgstr ""

#: ..//dat/glade/ruin-report-dialog.ui.h:5
#: ..//dat/glade/editor/temple-dialog.ui.h:6
#: ..//dat/glade/editor/tileset-window.ui.h:18
msgid "Type:"
msgstr ""

#: ..//dat/glade/ruin-rewarded-dialog.ui.h:1
msgid "The Sages show thee the site of X where Y can be found."
msgstr ""

#: ..//dat/glade/sage-dialog.ui.h:1
msgid ""
"The Sage greets you warmly...\n"
"\"Welcome, O seeker of knowledge.\n"
"I can show thee many things - items, money or maps.\n"
"What wouldst thou ask of me\""
msgstr ""

#: ..//dat/glade/signpost-change-dialog.ui.h:1
msgid "Message:"
msgstr ""

#: ..//dat/glade/splash-window.ui.h:1
msgid "L_oad Game"
msgstr ""

#: ..//dat/glade/splash-window.ui.h:2
msgid "New Play By _Mail Game"
msgstr ""

#: ..//dat/glade/splash-window.ui.h:3
msgid "New _Game"
msgstr ""

#: ..//dat/glade/splash-window.ui.h:4
msgid "New _Network Game"
msgstr ""

#: ..//dat/glade/splash-window.ui.h:6
#: ..//dat/glade/editor/armyset-window.ui.h:44
#: ..//dat/glade/editor/main-window.ui.h:26
#: ..//dat/glade/editor/tileset-window.ui.h:26
msgid "_Quit"
msgstr ""

#: ..//dat/glade/stack-info-dialog.ui.h:1
#: ..//dat/glade/editor/stack-dialog.ui.h:1
msgid "<b>Stack</b>"
msgstr ""

#: ..//dat/glade/stack-info-dialog.ui.h:2
msgid "Stack Info"
msgstr ""

#. note to translators: abbreviation of Strength
#: ..//dat/glade/stack-info-dialog.ui.h:3
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:203
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:88
msgid "Str"
msgstr ""

#: ..//dat/glade/stack-info-dialog.ui.h:5
msgid "_Group"
msgstr ""

#: ..//dat/glade/stack-info-dialog.ui.h:6
msgid "_Ungroup"
msgstr ""

#: ..//dat/glade/surrender-dialog.ui.h:2
msgid "An Offer of Peace!"
msgstr ""

#: ..//dat/glade/surrender-refused-dialog.ui.h:1
msgid "Surrender Refused!"
msgstr ""

#: ..//dat/glade/temple-visit-dialog.ui.h:1
msgid ""
"Your armies have been blessed!\n"
"\n"
"Do you seek a quest?"
msgstr ""

#: ..//dat/glade/treachery-dialog.ui.h:1
msgid "Treachery!"
msgstr ""

#: ..//dat/glade/treachery-dialog.ui.h:2
msgid "Whoops!  _Pardon me, friend."
msgstr ""

#: ..//dat/glade/treachery-dialog.ui.h:3
msgid "_Attack!"
msgstr ""

#: ..//dat/glade/triumphs-dialog.ui.h:1
msgid "Continue"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:1
#: ..//dat/glade/editor/new-map-dialog.ui.h:1
msgid "   Cities"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:2
#: ..//dat/glade/editor/armyset-info-dialog.ui.h:1
#: ..//dat/glade/editor/map-info-dialog.ui.h:1
#: ..//dat/glade/editor/new-map-dialog.ui.h:2
msgid "<b>Map</b>"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:3
#: ..//dat/glade/editor/new-map-dialog.ui.h:3
msgid "Army Set:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:4
msgid "Cities can produce allies"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:5
#: ..//dat/glade/editor/new-map-dialog.ui.h:4
msgid "City Set:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:6
#: ..//dat/glade/editor/new-map-dialog.ui.h:5
msgid "Create _Random Map"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:7
#: ..//dat/glade/editor/new-map-dialog.ui.h:7
#: ../dat/tilesets/default/default.xml.in.h:3
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:2
#: ../dat/tilesets/stark/stark.xml.in.h:2
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:1
msgid "Forest"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:8
#: ..//dat/glade/editor/new-map-dialog.ui.h:8
#: ../dat/tilesets/default/default.xml.in.h:4
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:3
#: ../dat/tilesets/stark/stark.xml.in.h:3
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:2
msgid "Grass"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:9
#: ..//dat/glade/editor/new-map-dialog.ui.h:9
#: ../dat/tilesets/default/default.xml.in.h:5
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:4
#: ../dat/tilesets/stark/stark.xml.in.h:4
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:3
msgid "Hills"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:10
msgid "Make a New Random Map"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:11
#: ..//dat/glade/editor/new-map-dialog.ui.h:10
#: ../dat/tilesets/default/default.xml.in.h:6
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:5
#: ../dat/tilesets/stark/stark.xml.in.h:5
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:4
msgid "Mountains"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:12
#: ..//dat/glade/editor/new-map-dialog.ui.h:12
msgid "Normal"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:13
msgid "Other Map Objects"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:16
#: ..//dat/glade/editor/new-map-dialog.ui.h:14
msgid "Shield Set:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:17
#: ..//dat/glade/editor/new-map-dialog.ui.h:16
msgid "Size:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:18
#: ..//dat/glade/editor/new-map-dialog.ui.h:17
#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:7
#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:6
msgid "Small"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:19
#: ..//dat/glade/editor/new-map-dialog.ui.h:18
#: ../dat/tilesets/default/default.xml.in.h:7
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:6
#: ../dat/tilesets/stark/stark.xml.in.h:7
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:6
msgid "Swamp"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:20
#: ..//dat/glade/editor/new-map-dialog.ui.h:19
msgid "Temples"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:21
#: ..//dat/glade/editor/new-map-dialog.ui.h:20
msgid "Tile Set:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:22
#: ..//dat/glade/editor/new-map-dialog.ui.h:21
msgid "Tile Size:"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:23
#: ..//dat/glade/editor/new-map-dialog.ui.h:22
msgid "Tiny"
msgstr ""

#: ..//dat/glade/new-random-map-dialog.ui.h:24
#: ..//dat/glade/editor/new-map-dialog.ui.h:23
#: ../dat/tilesets/default/default.xml.in.h:8
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:8
#: ../dat/tilesets/stark/stark.xml.in.h:8
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:8
msgid "Water"
msgstr ""

#: ..//dat/glade/editor/armyset-info-dialog.ui.h:2
msgid "Edit Armyset Info"
msgstr ""

#: ..//dat/glade/editor/armyset-info-dialog.ui.h:3
msgid "Id:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:1
msgid "+1 Str in City"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:2
msgid "+1 Str in Forest"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:3
msgid "+1 Str in Hills"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:4
msgid "+1 Str in Open"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:5
msgid "+1 Str to Stack"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:6
msgid "+1 to Stack in Hills"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:7
msgid "+2 Str in City"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:8
msgid "+2 Str in Open"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:9
msgid "+2 Str to Stack"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:10
msgid "-1 Str to Enemy Stack"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:11
msgid "<b>Fighting Bonus</b>"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:12
msgid "<b>Movement Bonus</b>"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:14
msgid "Armyset Information"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:15
msgid "Basic"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:16
msgid "Can Fly"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:17
msgid "Cost:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:18
msgid "Defends Ruins?"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:20
msgid "Exp Points:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:21
msgid "Is Awardable?"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:22
msgid "Is Hero?"
msgstr ""

#. init GUI stuff
#: ..//dat/glade/editor/armyset-window.ui.h:23
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-main.cpp:50
msgid "LordsAWar! Armyset Editor"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:24
msgid "Max Moves:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:26
msgid "Picture:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:27
msgid "Save Armyset _As..."
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:28
msgid "Sight:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:29
msgid "Strength:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:30
msgid "Subtract All City Bonus"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:31
msgid "Subtract All Non-Hero Bonuses"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:32
msgid "Subtract all Hero Bonuses"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:33
msgid "Travels faster in forests"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:34
msgid "Travels faster in hills"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:35
msgid "Travels faster in marshland"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:36
msgid "Travels faster in mountains"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:37
msgid "Turns:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:38
msgid "Upkeep:"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:39
#: ..//dat/glade/editor/main-window.ui.h:17
#: ..//dat/glade/editor/reward-list-dialog.ui.h:4
#: ..//dat/glade/editor/tileset-window.ui.h:20
msgid "_Edit"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:40
#: ..//dat/glade/editor/main-window.ui.h:18
#: ..//dat/glade/editor/tileset-window.ui.h:21
msgid "_File"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:42
msgid "_Load Armyset"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:43
msgid "_New Armyset"
msgstr ""

#: ..//dat/glade/editor/armyset-window.ui.h:45
msgid "_Save Armyset"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:1
msgid "<b>City</b>"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:2
msgid "<b>Production</b>"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:3
msgid "Burned down"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:4
msgid "Capital"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:5
msgid "Edit City"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:6
msgid "Income:"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:8
#: ..//dat/glade/editor/stack-dialog.ui.h:4
msgid "Player:"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:9
#: ..//dat/glade/editor/reward-dialog.ui.h:11
msgid "Ra_ndomize"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:10
#: ..//dat/glade/editor/ruin-dialog.ui.h:13
#: ..//dat/glade/editor/signpost-dialog.ui.h:3
#: ..//dat/glade/editor/temple-dialog.ui.h:5
msgid "Randomi_ze"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:11
#: ..//dat/glade/editor/reward-dialog.ui.h:15
#: ..//dat/glade/editor/ruin-dialog.ui.h:14
msgid "Randomiz_e"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:12
#: ..//dat/glade/editor/reward-list-dialog.ui.h:2
#: ..//dat/glade/editor/stack-dialog.ui.h:5
msgid "_Add"
msgstr ""

#: ..//dat/glade/editor/city-dialog.ui.h:15
#: ..//dat/glade/editor/reward-list-dialog.ui.h:5
#: ..//dat/glade/editor/stack-dialog.ui.h:8
msgid "_Remove"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:1
msgid "+1 to Hero's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:2
msgid "+1 to Stack's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:3
msgid "+2 Gold Per City"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:4
msgid "+2 to Hero's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:5
msgid "+2 to Stack's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:6
msgid "+3 Gold Per City"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:7
msgid "+3 to Hero's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:8
msgid "+3 to Stack's Strength"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:9
msgid "+4 Gold Per City"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:10
msgid "+5 Gold Per City"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:11
msgid "<b>Item</b>"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:12
msgid "Double Movement of Stack"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:13
msgid "Item Editor"
msgstr ""

#: ..//dat/glade/editor/itemlist-dialog.ui.h:15
msgid "Stack Can Fly"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:1
msgid "All Cities"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:2
msgid "All Ruins"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:3
msgid "All Signs"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:4
msgid "All Temples"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:5
msgid "E_xport Map As Image"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:6
msgid "Export Terrain Map As Image"
msgstr ""

#. init GUI stuff
#: ..//dat/glade/editor/main-window.ui.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main.cpp:56
msgid "LordsAWar! Scenario Editor"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:8
msgid "Save Map _As..."
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:9
msgid "Save a picture of the map showing just the terrain."
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:10
msgid "Save a picture of the map."
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:11
msgid "Smooth _Entire Map"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:13
msgid "Unnamed Cities"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:14
msgid "Unnamed Ruins"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:15
msgid "Unnamed Signs"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:16
msgid "Unnamed Temples"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:21
msgid "_Items"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:22
msgid "_Load Map"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:23
msgid "_Map Info"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:24
msgid "_New Map"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:25
msgid "_Players"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:27
msgid "_Random"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:28
msgid "_Rewards"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:29
msgid "_Save Map"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:30
msgid "_Smooth Screen"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:31
msgid "_Toggle Tile Graphics"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:32
msgid "_Validate"
msgstr ""

#: ..//dat/glade/editor/main-window.ui.h:33
#: ..//dat/glade/editor/tileset-window.ui.h:28
msgid "_View"
msgstr ""

#: ..//dat/glade/editor/map-info-dialog.ui.h:3
msgid "Edit Map Info"
msgstr ""

#: ..//dat/glade/editor/new-map-dialog.ui.h:6
msgid "Fill style:"
msgstr ""

#: ..//dat/glade/editor/new-map-dialog.ui.h:11
msgid "New Map"
msgstr ""

#: ..//dat/glade/editor/new-map-dialog.ui.h:15
msgid "Signposts"
msgstr ""

#: ..//dat/glade/editor/players-dialog.ui.h:2
msgid "Edit Players"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:1
msgid "<b>Reward</b>"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:213
msgid "Allies"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:3
msgid "Clear Ally Type"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:4
msgid "Clear Hidden Ruin"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:5
msgid "Clear Item"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:6
msgid "Edit Reward"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:8
msgid "Hidden Ruin"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:9
msgid "Item"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:10
msgid "Map"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:12
#: ..//dat/glade/editor/ruin-dialog.ui.h:11
msgid "Ran_domize"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:13
msgid "Rand_omize"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:14
msgid "Random_ize"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:18
msgid "h:"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:19
msgid "w:"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:20
msgid "x:"
msgstr ""

#: ..//dat/glade/editor/reward-dialog.ui.h:21
msgid "y:"
msgstr ""

#: ..//dat/glade/editor/reward-list-dialog.ui.h:1
msgid "Edit Rewards"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:1
msgid "<b>Ruin</b>"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:2
msgid "Cle_ar Keeper"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:3
msgid "Clea_r Reward"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:5
msgid "Edit Ruin"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:6
msgid "Is Hidden?"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:7
msgid "Is a Sage?"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:8
msgid "Keeper:"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:10
msgid "New Reward:"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:12
msgid "Random Reward"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:15
msgid "Seen By:"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:16
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:60
msgid "Type"
msgstr ""

#: ..//dat/glade/editor/ruin-dialog.ui.h:19
msgid "_Pick From List"
msgstr ""

#: ..//dat/glade/editor/select-army-dialog.ui.h:1
msgid "Select Army"
msgstr ""

#: ..//dat/glade/editor/select-hidden-ruin-dialog.ui.h:1
msgid "Select Hidden Ruin"
msgstr ""

#: ..//dat/glade/editor/select-item-dialog.ui.h:1
msgid "Select Item"
msgstr ""

#: ..//dat/glade/editor/select-reward-dialog.ui.h:1
msgid "Select Reward"
msgstr ""

#: ..//dat/glade/editor/signpost-dialog.ui.h:1
msgid "<b>Signpost</b>"
msgstr ""

#: ..//dat/glade/editor/signpost-dialog.ui.h:2
#: ..//dat/glade/editor/hero-editor-dialog.ui.h:2
msgid "Edit Signpost"
msgstr ""

#: ..//dat/glade/editor/stack-dialog.ui.h:2
msgid "Edit Stack"
msgstr ""

#: ..//dat/glade/editor/stack-dialog.ui.h:3
msgid "Edit _Hero Details"
msgstr ""

#: ..//dat/glade/editor/temple-dialog.ui.h:1
msgid "<b>Temple</b>"
msgstr ""

#: ..//dat/glade/editor/temple-dialog.ui.h:3
msgid "Edit Temple"
msgstr ""

#: ..//dat/glade/editor/tile-preview-dialog.ui.h:1
msgid "Preview Tile"
msgstr ""

#: ..//dat/glade/editor/tileset-info-dialog.ui.h:1
msgid "<b>Tileset</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-info-dialog.ui.h:3
msgid "Edit Tileset Info"
msgstr ""

#: ..//dat/glade/editor/tileset-info-dialog.ui.h:5
msgid "Smallmap Road Color:"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:1
msgid "<b>Army Unit Selector</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:2
#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:2
msgid "<b>Preview</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:3
#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:4
msgid "Image:"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:4
#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:5
msgid "Large"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:5
msgid "Selector Editor"
msgstr ""

#: ..//dat/glade/editor/tileset-selector-editor-dialog.ui.h:6
msgid "Shieldset:"
msgstr ""

#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:1
msgid "<b>Explosion</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:3
msgid "Explosion Editor"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:1
msgid "<b>Tile Style Set</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:2
msgid "<b>Tile Style Sets</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:3
msgid "<b>Tile Style</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:4
msgid "<b>Tile</b>"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:5
msgid "E_xplosion Picture"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:6
msgid "First Colour:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:7
msgid "Image File:"
msgstr ""

#. init GUI stuff
#: ..//dat/glade/editor/tileset-window.ui.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-main.cpp:49
msgid "LordsAWar! Tileset Editor"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:9
msgid "Moves:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:11
msgid "Pattern:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:12
msgid "Refresh Image from File"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:13
msgid "Save Tileset _As..."
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:14
msgid "Second Colour:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:15
msgid "Smallmap Appearance:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:16
msgid "Third Colour:"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:17
msgid "Tileset info"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:19
msgid "_Army Unit Selector"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:23
msgid "_Load Tileset"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:24
msgid "_New Tileset"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:25
msgid "_Preview Tile"
msgstr ""

#: ..//dat/glade/editor/tileset-window.ui.h:27
msgid "_Save Tileset"
msgstr ""

#: ..//dat/glade/editor/hero-editor-dialog.ui.h:3
msgid "Edit _Backpack"
msgstr ""

#: ..//dat/glade/editor/hero-editor-dialog.ui.h:6
msgid "_Female"
msgstr ""

#: ..//dat/glade/editor/hero-editor-dialog.ui.h:7
msgid "_Male"
msgstr ""

#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:2
msgid "Backpack Editor"
msgstr ""

#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:5
msgid "_Add Item"
msgstr ""

#: ..//dat/glade/editor/backpack-editor-dialog.ui.h:8
msgid "_Remove item"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:79
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:136
msgid "Lone"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:82
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:138
msgid "Outer Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:85
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:140
msgid "Outer Top-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:88
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:142
msgid "Outer Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:91
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:144
msgid "Outer Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:94
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:146
msgid "Outer Bottom-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:97
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:148
msgid "Outer Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:100
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:150
msgid "Outer Middle-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:103
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:152
msgid "Outer Middle-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:106
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:154
msgid "Outer Middle-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:109
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:156
msgid "Inner Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:112
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:158
msgid "Inner Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:115
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:160
msgid "Inner Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:118
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:162
msgid "Inner Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:121
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:164
msgid "Top-Left To Bottom-Right Diagonal"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:124
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:166
msgid "Bottom-Left to Top-Right Diagonal"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:127
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:168
msgid "Other"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:186
msgid "Northwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:189
msgid "Northern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:192
msgid "Northeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:195
msgid "Western map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:198
msgid "Central map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:201
msgid "Eastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:204
msgid "Southwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:207
msgid "Southern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:210
msgid "Southeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:762
msgid "There must be at least 2 players in the scenario."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:766
msgid "There must be at least 2 cities in the scenario."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:777
msgid "The player called `%1' lacks a starting city."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:793
msgid "There is %1 unnamed city"
msgid_plural "There are %1 unnamed cities"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:807
msgid "There is %1 unnamed ruin"
msgid_plural "There are %1 unnamed ruins"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:821
msgid "There is %1 unnamed temple"
msgid_plural "There are %1 unnamed temples"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:835
msgid "There is %1 neutral stack not in a city"
msgid_plural "There are %1 neutral stacks not in cities"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:104
msgid "You're still searching for him..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:105
msgid "Seen lately near ("
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:113
msgid "You have slain the wicked hero %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:118
msgid "You could not slay the wicked hero %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:120
msgid "The hero was slain by other fellows!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:126
msgid "Kill the hero named %1, servant of player %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:115
msgid "You have not killed a unit of enemy %1 yet."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:123
msgid "You have killed a unit of enemy %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:124
#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:78
#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:128
msgid "Well done!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:137
msgid "You must destroy a unit of enemy %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:309
msgid "Statesman"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:310
msgid "Diplomat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:311
msgid "Pragmatist"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:312
msgid "Politician"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:313
msgid "Deceiver"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:314
msgid "Scoundrel"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:315
msgid "Turncoat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:316
msgid "Running Dog"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:72
msgid "You have already stolen %1 gold."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:77
msgid "You have managed to sack and pillage %1 gold."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:88
msgid "You shall sack and pillage %1 gold from thy mighty foes."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:88
#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:88
#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:88
msgid "You aren't afraid of doing it, are you?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:93
msgid "The priests thank you for occupying this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:101
msgid "The occupation of city \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:119
msgid "You must take over the city \"%1\" and occupy it."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:638
msgid "%1 (capital city)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:644
msgid "Under rule of %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:647
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:177
msgid "Income: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:649
msgid "Defense: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:653
msgid "Status: razed!"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:683
msgid "Explored"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:686
msgid "Unexplored"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:183
msgid "Configuration file has wrong version, we want "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:185
msgid "Configuration file offers "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:173
msgid "flattening plains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:176
msgid "raining water..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:183
msgid "raising hills..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:186
msgid "raising mountains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:192
msgid "planting forests..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:195
msgid "watering swamps..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:198
msgid "normalizing terrain..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:203
msgid "building cities..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:209
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1661
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1673
msgid "paving roads..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:215
msgid "ruining ruins..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:218
msgid "spawning temples..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:221
msgid "building bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:224
msgid "raising signs..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:359
msgid "paving bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1363
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1438
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1467
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:134
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:276
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:294
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:312
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:112
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:282
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:300
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:318
#: ../dat/army/default/default.xml.in.h:4
#: ../dat/army/bigdefault/bigdefault.xml.in.h:4
#: ../dat/citysets/default/default.xml.in.h:1
#: ../dat/citysets/bigdefault/bigdefault.xml.in.h:1
#: ../dat/tilesets/default/default.xml.in.h:2
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:1
#: ../dat/shield/default/default.xml.in.h:1
msgid "Default"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:122
msgid "You have killed %1 so far."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:127
msgid "You have managed to slaughter %1 armies."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:138
msgid "You shall slaughter %1 armies of the treacherous %2."
msgstr ""

#. Initially give the first hero the player's standard.
#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2411
msgid "%1 Standard"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2472
msgid "Peace negotiated with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2479
msgid "War declared with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ruin.cpp:30
msgid " is inhabited by monsters and full of treasure!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:421
msgid "%1 Gold Piece"
msgid_plural "%1 Gold Pieces"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:429
msgid "Allies: %1 x %2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:437
msgid "Item: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:444
msgid "Site: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:450
msgid "Map: %1,%2 %3x%4"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:93
msgid "The priests thank you for razing this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:100
msgid "The razing of city \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:119
msgid "You must conquer the city \"%1\" and burn it to the ground."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/temple.cpp:31
msgid " can bless your armies or give you quests."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:170
msgid "Capital city of %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:175
msgid "Defence: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:275
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:165
msgid "No production"
msgstr ""

#. note to translators: %1/%2 is the no. of steps completed out of the
#. total no. of steps in the production
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:289
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:143
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:205
msgid "Time: %1"
msgstr ""

#. note to translators: %1 is ranged strength
#. note to translators: %1 is melee strength
#. note to translators: %1 is melee strength, %2 is ranged strength
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:291
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:74
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:137
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:199
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:179
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:444
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:67
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:184
msgid "Strength: %1"
msgstr ""

#. note to translators: %1 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:296
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:141
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:185
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:63
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:186
msgid "Moves: %1"
msgstr ""

#. fill in second column
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:298
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:145
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:207
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:183
msgid "Cost: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:300
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:239
msgid "%1t"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:305
msgid ", then to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:458
msgid "Rename City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:466
msgid "Type the new name for this city:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:502
msgid "Raze City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:508
msgid "Are you sure that you want to raze %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:511
msgid "You won't be popular!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:72
msgid "Observe"
msgstr ""

#. *
#. * if we're turning this player into a human,
#. * then we desensitize the associated checkbutton
#. * otherwise, we presume that we want to observe it
#.
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:78
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:143
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:195
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:210
msgid "Human"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:79
msgid "Computer"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:56
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:54
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:59
msgid "Quest for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:61
msgid "%1 completed the quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:77
msgid "You have been rewarded with %1 gold piece."
msgid_plural "You have been rewarded with %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:85
msgid "You have been rewarded with %1 ally."
msgid_plural "You have been rewarded with %1 allies."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:105
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:89
msgid "where powerful allies can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:109
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:93
msgid "where the %1 can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:113
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:96
msgid "where a map can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:115
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:98
msgid "where nothing can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:117
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:100
msgid "where gold can be found!"
msgstr ""

#. this one shouldn't happen
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:102
msgid "where something important can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:108
msgid "%1 hero earned fates worthy of legend!"
msgid_plural "%1 heroes earned fates worthy of legend!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:113
msgid "%1 so-called hero slaughtered without mercy!"
msgid_plural "%1 so-called heroes slaughtered without mercy!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:138
msgid "%1 navy not currently in service!"
msgid_plural "%1 navies not currently in service!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:142
msgid "%1 navy rests with the fishes!"
msgid_plural "%1 navies rest with the fishes!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:154
msgid "%1 army died to ensure final victory!"
msgid_plural "%1 armies died to ensure final victory!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:158
msgid "%1 army smote like sheep!"
msgid_plural "%1 armies smote like sheep!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:171
msgid "%1 unnatural creature returned from whence it came!"
msgid_plural "%1 unnatural creatures returned from whence they came!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:175
msgid "%1 unnatural creature dispatched!"
msgid_plural "%1 unnatural creatures dispatched!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:199
msgid "%1 standard betrayed by it's guardian!"
msgid_plural "%1 standards betrayed by it's guardian!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:204
msgid "%1 standard wrested from a vanquished foe!"
msgid_plural "%1 standards wrested from a vanquished foe!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/error-utils.cpp:31
msgid "Fatal error"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:79
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:448
msgid "Moves: %1/%2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:82
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:187
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:451
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:190
msgid "Upkeep: %1"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:203
msgid "Movement: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:176
msgid "Duration: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:61
msgid "This hero already has a quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:109
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:96
msgid "Turns"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114
msgid "Gold Pieces"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119
msgid "Score"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:382
msgid "City History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:385
msgid "Event History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:388
msgid "Gold History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:391
msgid "Winner History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:426
msgid "On turn %1 you have %2 gold piece!"
msgid_plural "On turn %1 you have %2 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:429
msgid "On turn %1 you had %2 gold piece!"
msgid_plural "On turn %1 you had %2 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:447
msgid "On turn %1 you have %2 city!"
msgid_plural "On turn %1 you have %2 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:450
msgid "On turn %1 you had %2 city!"
msgid_plural "On turn %1 you had %2 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:473
msgid "On turn %1 you are coming %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:475
msgid "On turn %1 you were coming %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:503
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:157
msgid "%1 finds a sage!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:511
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:164
msgid "%1 emerges in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:520
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:172
msgid "%1 begins a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:528
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:179
msgid "%1 finishes a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:536
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:186
msgid "%1 is killed in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:545
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:194
msgid "%1 is killed in battle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:553
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:201
msgid "%1 is killed while searching!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:562
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:209
msgid "%1 conquers %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:571
msgid "%1 utterly vanquished!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:581
msgid "%1 at peace with %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:591
msgid "%1 at war with %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:601
msgid "Treachery by %1 on %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:610
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:217
msgid "%1 finds allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:615
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:221
msgid "unknown"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:66
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:57
msgid "A Sage!"
msgstr ""

#. remaining columns
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:125
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:100
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:92
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:86
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:57
msgid "Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:126
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:58
msgid "Attributes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:127
msgid "Status"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:304
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:373
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:394
msgid "In backpack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:322
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:396
msgid "On the ground"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:416
msgid "Battle: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:433
msgid "Command: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:435
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3024
msgid "Level: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:437
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3022
msgid "Experience: %1"
msgstr ""

#. prompt to save the turn file!
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:869
msgid "Save your Turn file and mail it back"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1090
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:180
msgid "Choose Game to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1124
msgid "Game was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1131
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:429
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:778
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:806
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:834
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:514
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:810
msgid "Choose a Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1156
msgid "Error saving game!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1201
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:295
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:470
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:670
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:693
msgid "Corrupted saved game file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1281
msgid "Change the message on this sign:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1335
msgid "Are you sure you want to disband this group?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1339
msgid "(It contains %1 hero)."
msgid_plural "(It contains %1 heroes)."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1397
msgid "Are you sure you want to resign?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1509
msgid "No ruins or temples to show!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1725
msgid "Congratulations to %1 for conquering the world!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1742
msgid "The rule of %1 has permanently ended!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1748
msgid ""
"No further human resistance is possible\n"
"but the battle will continue!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1750
msgid ""
"Press `CTRL-P' to stop the war\n"
"and visit the sites of thy old battles."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1898
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:269
msgid "You have %1 city!"
msgid_plural "You have %1 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1903
msgid "You have %1 gold piece in your treasury!"
msgid_plural "You have %1 gold pieces in your treasury!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1908
msgid "You earn %1 gold piece in income!"
msgid_plural "You earn %1 gold pieces in income!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1913
msgid "You pay %1 gold piece in upkeep!"
msgid_plural "You pay %1 gold pieces in upkeep!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2021
msgid "UnGrp"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2201
msgid "%1 finds "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2205
msgid "%1 gold pieces."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2210
msgid "%1 allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2215
msgid "the %1!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2220
msgid "a map!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2245
msgid "Searching"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2274
msgid "Hero Victorious"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2276
msgid "Hero Defeated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2283
msgid "...and is victorious!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2285
msgid "...and is slain by it!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2325
msgid "Hero brings allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2331
msgid "The hero brings %1 ally!"
msgid_plural "The hero brings %1 allies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2363
msgid "You graciously and benevolently accept their offer."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2389
msgid "Are you sure you want to attack %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2392
msgid "Other players may not like this!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2445
msgid "%1 army has been blessed!"
msgid_plural "%1 armies have been blessed!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2448
msgid "We have already blessed thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2451
msgid "Seek more blessings in far temples!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2456
msgid "Do you seek a quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2598
msgid "%1, you have triumphed in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2599
msgid "%1, you have claimed victory in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2600
msgid "%1, you have shown no mercy in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2601
msgid "%1, you have slain the foe in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2698
msgid "%1 Looted"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2705
msgid "Your armies loot %1 gold piece."
msgid_plural "Your armies loot %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2731
msgid "Pillaged %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2758
msgid "The loot is worth %1 gold piece."
msgid_plural "The loot is worth %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2785
msgid "Sacked %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2793
msgid "Ability to produce %1 unit has been lost"
msgid_plural "Ability to produce %1 units has been lost"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2885
msgid "Razed %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2890
msgid "The city of %1 is in ruins!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2986
msgid ""
"%1\n"
"Turn %2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3020
msgid "%1 is awarded a medal!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3060
msgid "%1, your turn continues."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3093
msgid "%1 did not complete the quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3159
msgid "Advisor!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3167
msgid "My Good Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3169
msgid "Great and Worthy Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3171
msgid "O Champion of Justice!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3173
msgid "O Mighty Leader!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3175
msgid "O Great Warlord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3183
msgid "This battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3185
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3191
msgid "A battle here would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3187
msgid ""
"I believe this battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3189
msgid "This battle would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3193
msgid "I believe this battle will be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3195
msgid "This battle shall be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3200
msgid "This battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3202
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3208
msgid "A battle here would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3204
msgid "I believe this battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3206
msgid "This battle would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3210
msgid "I believe this battle will be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3212
msgid "This battle shall be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3217
msgid "This battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3219
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3225
msgid "A battle here would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3221
msgid "I believe this battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3223
msgid "This battle would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3227
msgid "I believe this battle will be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3229
msgid "This battle shall be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3234
msgid "This battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3236
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3242
msgid "A battle here would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3238
msgid ""
"I believe this battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3240
msgid "This battle would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3244
msgid "I believe this battle will be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3246
msgid "This battle shall be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3251
msgid "This battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3253
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3259
msgid "A battle here would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3255
msgid "I believe this battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3257
msgid "This battle would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3261
msgid "I believe this battle will be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3263
msgid "This battle shall be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3268
msgid "This battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3270
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3276
msgid "A battle here would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3272
msgid ""
"I believe this battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3274
msgid "This battle would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3278
msgid "I believe this battle will be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3280
msgid "This battle shall be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3285
msgid "This battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3287
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3293
msgid "A battle here would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3289
msgid ""
"I believe this battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3291
msgid "This battle would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3295
msgid "I believe this battle will be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3297
msgid "This battle shall be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3302
msgid "This battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3304
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3310
msgid "A battle here would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3306
msgid "I believe this battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3308
msgid "This battle would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3312
msgid "I believe this battle will be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3314
msgid "This battle shall be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3319
msgid "This battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3321
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3327
msgid "A battle here would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3323
msgid ""
"I believe this battle will surely be sheerest folly!  Thou shouldst not "
"attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3325
msgid "This battle would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3329
msgid ""
"I believe this battle will be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3331
msgid "This battle shall be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3336
msgid "This battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3338
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3344
msgid "A battle here would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3340
msgid "I believe this battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3342
msgid "This battle would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3346
msgid "I believe this battle will be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3348
msgid "This battle shall be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:129
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:165
msgid "Random Scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:166
msgid "Play a new scenario with a random map."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:167
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:168
msgid "?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:267
msgid "Select a scenario file to add to the library"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:275
msgid "LordsAWar map files (*.map)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:349
msgid "Server went away."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:365
msgid "Could not connect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:482
msgid ""
"Invalid map file.\n"
"Please validate it in the scenario editor."
msgstr ""

#. the neutral player must come last so it has the highest id among players
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:621
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:456
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:503
msgid "Neutral"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:704
msgid "Save the scenario and mail it to the first player"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:727
msgid "Error while trying to rename the temporary file to "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:729
msgid "Error: "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:732
msgid "Now send the saved-game file to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:117
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:325
msgid "%1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:85
msgid "The sages show thee the site of %1\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-refused-dialog.cpp:46
msgid "Off with their heads!  I want it ALL!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:48
msgid "Your final opponent comes on bended knee and offers surrender!"
msgid_plural "%1 opponents come on bended knee and offer surrender!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:51
msgid ""
"\n"
"Do you accept?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:206
msgid "Move"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:209
msgid "Bonus"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:75
msgid "Ruins and Temples"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:138
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1170
msgid "Ruin"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:140
msgid "Stronghold"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:143
msgid "Yes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:147
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:179
msgid "No"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:155
msgid "It is especially well-guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:157
msgid "Rumour speaks of a formidable force within."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:160
msgid "Even heroes are wary of this site."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:162
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:172
msgid "Bones litter this place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:164
msgid "It is guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:178
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1174
msgid "Temple"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:110
msgid "Rescue Crashed Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:261
msgid "New Networked Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:297
msgid "New Play By Mail game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:377
msgid "Please exit the program and restart it for the changes to take effect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:69
msgid "No Quest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:74
msgid "Seek a quest in a temple!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:77
msgid "Quest?  What Quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:80
msgid "Thou hast no quests!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:94
msgid "You produced %1 army this turn!"
msgid_plural "You produced %1 armies this turn!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:199
msgid "Army Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:202
msgid "City Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:205
msgid "Gold Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:208
msgid "Production Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:211
msgid "Winning Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:237
msgid "You have %1 army!"
msgid_plural "You have %1 armies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:301
msgid "You have %1 gold piece!"
msgid_plural "You have %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "first"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "second"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "third"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "fourth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "fifth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:316
msgid "sixth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:316
msgid "seventh"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:316
msgid "eighth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:348
msgid "You are coming %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:388
msgid "Standard"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:54
msgid "%1 has advanced to level %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:58
msgid "Choose an attribute to improve:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:65
msgid "Sight: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:56
msgid "Hero offer for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:76
msgid "A hero in %2 wants to join you for %1 gold piece!"
msgid_plural "A hero in %2 wants to join you for %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:80
msgid "A hero in %1 wants to join you!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:329
msgid "The Sirians"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:332
msgid "Elvallie"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:335
msgid "Storm Giants"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:338
msgid "The Selentines"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:341
msgid "Grey Dwarves"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:344
msgid "Horse Lords"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:347
msgid "Orcs of Kor"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:350
msgid "Lord Bane"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:471
msgid "Autogenerated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:152
msgid "southeast"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:154
msgid "east"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:156
msgid "northeast"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:158
msgid "south"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:160
msgid "north"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:162
msgid "southwest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:164
msgid "west"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:166
msgid "northwest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:349
msgid "Choose an Armyset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:380
msgid "Error, while loading an armyset. Armyset Name: "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:93
msgid "Strength"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:94
msgid "Max Moves"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:95
msgid "Upkeep"
msgstr ""

#. sets up the lists
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:442
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:543
msgid "Untitled"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:442
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:543
msgid "No description"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:723
msgid "Choose Map to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:753
msgid "Could not load map %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:772
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:855
msgid "Map was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:800
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:828
msgid "Map was not exported!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:929
msgid "Auto"
msgstr ""

#. note to translators: this is a coordinate pair (x, y)
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1144
msgid "(%1, %2)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1176
msgid "Bag"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1414
msgid "No errors."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1417
msgid ""
"\n"
"There is %1 more error"
msgid_plural ""
"\n"
"There are %1 more errors"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1419
msgid ""
"\n"
"There is %1 warning"
msgid_plural ""
"\n"
"There are %1 warnings"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:221
msgid "No keeper"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:339
msgid "No reward"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:173
msgid "No army"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:332
msgid "No item"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:378
msgid "No ally"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:432
msgid "No Ruin"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:435
msgid "Choose a Tileset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:466
msgid "Error, while loading an tileset. Tileset Name: "
msgstr ""

#. note to translators: abbreviation of Moves
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:90
msgid "Mov"
msgstr ""

#. note to translators: abbreviation of Hitpoints
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:92
msgid "HP"
msgstr ""

#. note to translators: abbreviation of Upkeep
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:94
msgid "Upk"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/xmlhelper.cpp:360
msgid "Saving game without obfuscation.\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Itemlist.cpp:56
msgid "Could not parse items description file. Exiting!\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:75
msgid "non-numerical value for cache size"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:88
msgid "non-numerical value for seed value"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:118
msgid "version"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:119
msgid "Options:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:120
msgid "Shows this help screen"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:121
msgid "Set the cache size for imagery to SIZE bytes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:122
msgid "Start with a test-scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:123
msgid "Seed the random number generator with NUMBER"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:124
msgid "Non-interactive stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:125
msgid "Non-interactive network stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:126
msgid "Record gameplay to FILE"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:128
msgid "FILE can be a saved game file (.sav), or a map (.map) file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:130
msgid "Report bugs to"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:140
msgid "Error: Cannot specify -t and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:146
msgid "Error: Cannot specify -s and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:152
msgid "Error: Cannot specify -s and -t simultaneously."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:158
msgid "Error: Must specify a file to load when specifying --turn."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:93
msgid "The priests thank you for sacking this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:99
msgid "The sacking of \"%1\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:116
msgid "You must take over and sack the city of \"%1\"."
msgstr ""

#: ../dat/army/default/default.xml.in.h:1
#: ../dat/army/bigdefault/bigdefault.xml.in.h:1
msgid "Archers"
msgstr ""

#: ../dat/army/default/default.xml.in.h:2
#: ../dat/army/bigdefault/bigdefault.xml.in.h:2
msgid "Archons"
msgstr ""

#: ../dat/army/default/default.xml.in.h:3
#: ../dat/army/bigdefault/bigdefault.xml.in.h:3
msgid "Catapults"
msgstr ""

#: ../dat/army/default/default.xml.in.h:5
#: ../dat/army/bigdefault/bigdefault.xml.in.h:5
msgid "Demons"
msgstr ""

#: ../dat/army/default/default.xml.in.h:6
#: ../dat/army/bigdefault/bigdefault.xml.in.h:6
msgid "Devils"
msgstr ""

#: ../dat/army/default/default.xml.in.h:7
#: ../dat/army/bigdefault/bigdefault.xml.in.h:7
msgid "Dragons"
msgstr ""

#: ../dat/army/default/default.xml.in.h:8
#: ../dat/army/bigdefault/bigdefault.xml.in.h:8
msgid "Dwarves"
msgstr ""

#: ../dat/army/default/default.xml.in.h:9
#: ../dat/army/bigdefault/bigdefault.xml.in.h:9
msgid "Elementals"
msgstr ""

#: ../dat/army/default/default.xml.in.h:10
#: ../dat/army/bigdefault/bigdefault.xml.in.h:10
msgid "Elephants"
msgstr ""

#: ../dat/army/default/default.xml.in.h:11
#: ../dat/army/bigdefault/bigdefault.xml.in.h:11
msgid "Ghosts"
msgstr ""

#: ../dat/army/default/default.xml.in.h:12
#: ../dat/army/bigdefault/bigdefault.xml.in.h:12
msgid "Giant Bats"
msgstr ""

#: ../dat/army/default/default.xml.in.h:13
#: ../dat/army/bigdefault/bigdefault.xml.in.h:13
msgid "Giant Worms"
msgstr ""

#: ../dat/army/default/default.xml.in.h:14
#: ../dat/army/bigdefault/bigdefault.xml.in.h:14
msgid "Giants"
msgstr ""

#: ../dat/army/default/default.xml.in.h:15
#: ../dat/army/bigdefault/bigdefault.xml.in.h:15
msgid "Griffins"
msgstr ""

#: ../dat/army/default/default.xml.in.h:16
#: ../dat/army/bigdefault/bigdefault.xml.in.h:16
msgid "Heavy Cav."
msgstr ""

#: ../dat/army/default/default.xml.in.h:17
#: ../dat/army/bigdefault/bigdefault.xml.in.h:17
msgid "Heavy Inf."
msgstr ""

#: ../dat/army/default/default.xml.in.h:18
#: ../dat/army/bigdefault/bigdefault.xml.in.h:18
msgid "Light Cav."
msgstr ""

#: ../dat/army/default/default.xml.in.h:19
#: ../dat/army/bigdefault/bigdefault.xml.in.h:19
msgid "Light Inf."
msgstr ""

#: ../dat/army/default/default.xml.in.h:20
#: ../dat/army/bigdefault/bigdefault.xml.in.h:20
msgid "Minotaurs"
msgstr ""

#: ../dat/army/default/default.xml.in.h:21
#: ../dat/army/bigdefault/bigdefault.xml.in.h:21
msgid "Orcish Mob"
msgstr ""

#: ../dat/army/default/default.xml.in.h:22
#: ../dat/army/bigdefault/bigdefault.xml.in.h:22
msgid "Pegasi"
msgstr ""

#: ../dat/army/default/default.xml.in.h:23
#: ../dat/army/bigdefault/bigdefault.xml.in.h:23
msgid "Pikemen"
msgstr ""

#: ../dat/army/default/default.xml.in.h:24
#: ../dat/army/bigdefault/bigdefault.xml.in.h:24
msgid "Scouts"
msgstr ""

#: ../dat/army/default/default.xml.in.h:25
#: ../dat/army/bigdefault/bigdefault.xml.in.h:25
msgid "Spiders"
msgstr ""

#: ../dat/army/default/default.xml.in.h:26
#: ../dat/army/bigdefault/bigdefault.xml.in.h:26
msgid "Unicorns"
msgstr ""

#: ../dat/army/default/default.xml.in.h:27
#: ../dat/army/bigdefault/bigdefault.xml.in.h:27
msgid "Wizards"
msgstr ""

#: ../dat/army/default/default.xml.in.h:28
#: ../dat/army/bigdefault/bigdefault.xml.in.h:28
msgid "Wolfriders"
msgstr ""

#: ../dat/army/default/default.xml.in.h:29
#: ../dat/army/bigdefault/bigdefault.xml.in.h:29
msgid "hero"
msgstr ""

#: ../dat/citysets/default/default.xml.in.h:2
msgid "The default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdefault/bigdefault.xml.in.h:2
msgid "The doublesized default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/dol/dol.xml.in.h:1 ../dat/citysets/bigdol/bigdol.xml.in.h:2
#: ../dat/shield/dol/dol.xml.in.h:1
msgid "Dol"
msgstr ""

#: ../dat/citysets/dol/dol.xml.in.h:2
msgid "The cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdol/bigdol.xml.in.h:1
msgid "A doublesized cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/tilesets/default/default.xml.in.h:1
msgid "A tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:7
msgid "The doublesized tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/tilesets/stark/stark.xml.in.h:1
msgid "A stark and simple tileset"
msgstr ""

#: ../dat/tilesets/stark/stark.xml.in.h:6
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:5
msgid "Stark"
msgstr ""

#: ../dat/tilesets/bigstark/bigstark.xml.in.h:7
msgid "The doublesized stark tileset"
msgstr ""

#: ../dat/various/items/items.xml.in.h:1
msgid "Armour of Gods"
msgstr ""

#: ../dat/various/items/items.xml.in.h:2
msgid "Beserker Helm"
msgstr ""

#: ../dat/various/items/items.xml.in.h:3
msgid "Boots of Speed"
msgstr ""

#: ../dat/various/items/items.xml.in.h:4
msgid "Bow of Eldros"
msgstr ""

#: ../dat/various/items/items.xml.in.h:5
msgid "Chimes of Safety"
msgstr ""

#: ../dat/various/items/items.xml.in.h:6
msgid "Crimson Banner"
msgstr ""

#: ../dat/various/items/items.xml.in.h:7
msgid "Crown of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:8
msgid "Cup of Haste"
msgstr ""

#: ../dat/various/items/items.xml.in.h:9
msgid "Darksword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:10
msgid "Eldros's Pouch"
msgstr ""

#: ../dat/various/items/items.xml.in.h:11
msgid "Everful Purse"
msgstr ""

#: ../dat/various/items/items.xml.in.h:12
msgid "Firesword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:13
msgid "Horn of Ages"
msgstr ""

#: ../dat/various/items/items.xml.in.h:14
msgid "Horn of Plenty"
msgstr ""

#: ../dat/various/items/items.xml.in.h:15
msgid "Horn of Siege"
msgstr ""

#: ../dat/various/items/items.xml.in.h:16
msgid "Icesword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:17
msgid "Lightsword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:18
msgid "Lock of Safety"
msgstr ""

#: ../dat/various/items/items.xml.in.h:19
msgid "Magic Carpet"
msgstr ""

#: ../dat/various/items/items.xml.in.h:20
msgid "Okradon's Pouch"
msgstr ""

#: ../dat/various/items/items.xml.in.h:21
msgid "Orb of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:22
msgid "Phantom Steed"
msgstr ""

#: ../dat/various/items/items.xml.in.h:23
msgid "Ring of Power"
msgstr ""

#: ../dat/various/items/items.xml.in.h:24
msgid "Ring of Travel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:25
msgid "Sceptre of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:26
msgid "Shield of Courage"
msgstr ""

#: ../dat/various/items/items.xml.in.h:27
msgid "Silver Purse"
msgstr ""

#: ../dat/various/items/items.xml.in.h:28
msgid "Spear of Ank"
msgstr ""

#: ../dat/various/items/items.xml.in.h:29
msgid "Staff of Might"
msgstr ""

#: ../dat/various/items/items.xml.in.h:30
msgid "Staff of Movement"
msgstr ""

#: ../dat/various/items/items.xml.in.h:31
msgid "Staff of Ruling"
msgstr ""

#: ../dat/various/items/items.xml.in.h:32
msgid "Sword of Death"
msgstr ""

#: ../dat/various/items/items.xml.in.h:33
msgid "Tome of War"
msgstr ""

#: ../dat/various/items/items.xml.in.h:34
msgid "Troll Helm"
msgstr ""

#: ../dat/various/items/items.xml.in.h:35
msgid "Wand of Flight"
msgstr ""

#: ../dat/various/items/items.xml.in.h:36
msgid "Wings of Flying"
msgstr ""

#: ../dat/various/items/items.xml.in.h:37
msgid "Wings of the Eagle"
msgstr ""

#: ../dat/various/items/items.xml.in.h:38
msgid "Witch's Broom"
msgstr ""

#: ../dat/shield/plain/plain.xml.in.h:1
msgid "Plain"
msgstr ""

#: ../dat/citynames.xml.in.h:1
msgid "Ankh-Morpok"
msgstr ""

#: ../dat/citynames.xml.in.h:2
msgid "Anominam"
msgstr ""

#: ../dat/citynames.xml.in.h:3
msgid "Atwood"
msgstr ""

#: ../dat/citynames.xml.in.h:4
msgid "Banshire"
msgstr ""

#: ../dat/citynames.xml.in.h:5
msgid "Behistun"
msgstr ""

#: ../dat/citynames.xml.in.h:6
msgid "Boghazkoi"
msgstr ""

#: ../dat/citynames.xml.in.h:7
msgid "Brunnaburgh"
msgstr ""

#: ../dat/citynames.xml.in.h:8
msgid "Capewell"
msgstr ""

#: ../dat/citynames.xml.in.h:9
msgid "Casterbridge"
msgstr ""

#: ../dat/citynames.xml.in.h:10
msgid "Chagamire"
msgstr ""

#: ../dat/citynames.xml.in.h:11
msgid "Cloudrock"
msgstr ""

#: ../dat/citynames.xml.in.h:12
msgid "Coldpeak"
msgstr ""

#: ../dat/citynames.xml.in.h:13
msgid "Darcor"
msgstr ""

#: ../dat/citynames.xml.in.h:14
msgid "Dern"
msgstr ""

#: ../dat/citynames.xml.in.h:15
msgid "Devilian"
msgstr ""

#: ../dat/citynames.xml.in.h:16
msgid "Esgaroth"
msgstr ""

#: ../dat/citynames.xml.in.h:17
msgid "Farburg"
msgstr ""

#: ../dat/citynames.xml.in.h:18
msgid "Fogwell"
msgstr ""

#: ../dat/citynames.xml.in.h:19
msgid "Forthmark"
msgstr ""

#: ../dat/citynames.xml.in.h:20
msgid "Goldvale"
msgstr ""

#: ../dat/citynames.xml.in.h:21
msgid "Gormenghast"
msgstr ""

#: ../dat/citynames.xml.in.h:22
msgid "Greddle"
msgstr ""

#: ../dat/citynames.xml.in.h:23
msgid "Greystone"
msgstr ""

#: ../dat/citynames.xml.in.h:24
msgid "Heavensgate"
msgstr ""

#: ../dat/citynames.xml.in.h:25
msgid "Hellgate"
msgstr ""

#: ../dat/citynames.xml.in.h:26
msgid "Highwater"
msgstr ""

#: ../dat/citynames.xml.in.h:27
msgid "Hopwith"
msgstr ""

#: ../dat/citynames.xml.in.h:28
msgid "Howlfen"
msgstr ""

#: ../dat/citynames.xml.in.h:29
msgid "Hurldt"
msgstr ""

#: ../dat/citynames.xml.in.h:30
msgid "Iol"
msgstr ""

#: ../dat/citynames.xml.in.h:31
msgid "Ironfist"
msgstr ""

#: ../dat/citynames.xml.in.h:32
msgid "Isengard"
msgstr ""

#: ../dat/citynames.xml.in.h:33
msgid "Jasp"
msgstr ""

#: ../dat/citynames.xml.in.h:34
msgid "Jenryll"
msgstr ""

#: ../dat/citynames.xml.in.h:35
msgid "Kadesh"
msgstr ""

#: ../dat/citynames.xml.in.h:36
msgid "Karhain"
msgstr ""

#: ../dat/citynames.xml.in.h:37
msgid "Kenquint"
msgstr ""

#: ../dat/citynames.xml.in.h:38
msgid "Kurigalzu"
msgstr ""

#: ../dat/citynames.xml.in.h:39
msgid "Lan"
msgstr ""

#: ../dat/citynames.xml.in.h:40
msgid "Lankhmar"
msgstr ""

#: ../dat/citynames.xml.in.h:41
msgid "Lobatse"
msgstr ""

#: ../dat/citynames.xml.in.h:42
msgid "Lond Daer"
msgstr ""

#: ../dat/citynames.xml.in.h:43
msgid "Lyrean"
msgstr ""

#: ../dat/citynames.xml.in.h:44
msgid "Meadford"
msgstr ""

#: ../dat/citynames.xml.in.h:45
msgid "Meirstead"
msgstr ""

#: ../dat/citynames.xml.in.h:46
msgid "Menzoberranzan"
msgstr ""

#: ../dat/citynames.xml.in.h:47
msgid "Meormon"
msgstr ""

#: ../dat/citynames.xml.in.h:48
msgid "Millrock"
msgstr ""

#: ../dat/citynames.xml.in.h:49
msgid "Minas Morgul"
msgstr ""

#: ../dat/citynames.xml.in.h:50
msgid "Minas Tirith"
msgstr ""

#: ../dat/citynames.xml.in.h:51
msgid "Mithlond"
msgstr ""

#: ../dat/citynames.xml.in.h:52
msgid "Montserrat"
msgstr ""

#: ../dat/citynames.xml.in.h:53
msgid "Moonshine"
msgstr ""

#: ../dat/citynames.xml.in.h:54
msgid "Nicaea"
msgstr ""

#: ../dat/citynames.xml.in.h:55
msgid "Nineveh"
msgstr ""

#: ../dat/citynames.xml.in.h:56
msgid "Olduvai"
msgstr ""

#: ../dat/citynames.xml.in.h:57
msgid "Pelerine"
msgstr ""

#: ../dat/citynames.xml.in.h:58
msgid "Persepolis"
msgstr ""

#: ../dat/citynames.xml.in.h:59
msgid "Pewrash"
msgstr ""

#: ../dat/citynames.xml.in.h:60
msgid "Poolstone"
msgstr ""

#: ../dat/citynames.xml.in.h:61
msgid "Prig"
msgstr ""

#: ../dat/citynames.xml.in.h:62
msgid "Pyronn"
msgstr ""

#: ../dat/citynames.xml.in.h:63
msgid "Quordia"
msgstr ""

#: ../dat/citynames.xml.in.h:64
msgid "Rowahon"
msgstr ""

#: ../dat/citynames.xml.in.h:65
msgid "Scarpdale"
msgstr ""

#: ../dat/citynames.xml.in.h:66
msgid "Shadowfell"
msgstr ""

#: ../dat/citynames.xml.in.h:67
msgid "Shadwill"
msgstr ""

#: ../dat/citynames.xml.in.h:68
msgid "Shady Hill"
msgstr ""

#: ../dat/citynames.xml.in.h:69
msgid "Shantytown"
msgstr ""

#: ../dat/citynames.xml.in.h:70
msgid "Spirit Cave"
msgstr ""

#: ../dat/citynames.xml.in.h:71
msgid "Stonegate"
msgstr ""

#: ../dat/citynames.xml.in.h:72
msgid "Sunstone"
msgstr ""

#: ../dat/citynames.xml.in.h:73
msgid "Tarfrey"
msgstr ""

#: ../dat/citynames.xml.in.h:74
msgid "Targastin"
msgstr ""

#: ../dat/citynames.xml.in.h:75
msgid "Tebizond"
msgstr ""

#: ../dat/citynames.xml.in.h:76
msgid "Therryd"
msgstr ""

#: ../dat/citynames.xml.in.h:77
msgid "Thornsdale"
msgstr ""

#: ../dat/citynames.xml.in.h:78
msgid "Tiburn"
msgstr ""

#: ../dat/citynames.xml.in.h:79
msgid "Timons"
msgstr ""

#: ../dat/citynames.xml.in.h:80
msgid "Tularean"
msgstr ""

#: ../dat/citynames.xml.in.h:81
msgid "Tyrill"
msgstr ""

#: ../dat/citynames.xml.in.h:82
msgid "Udo"
msgstr ""

#: ../dat/citynames.xml.in.h:83
msgid "Urko"
msgstr ""

#: ../dat/citynames.xml.in.h:84
msgid "Warportal"
msgstr ""

#: ../dat/citynames.xml.in.h:85
msgid "Watchtower"
msgstr ""

#: ../dat/citynames.xml.in.h:86
msgid "Wending"
msgstr ""

#: ../dat/citynames.xml.in.h:87
msgid "West End"
msgstr ""

#: ../dat/citynames.xml.in.h:88
msgid "Whipsend"
msgstr ""

#: ../dat/citynames.xml.in.h:89
msgid "Yearway"
msgstr ""

#: ../dat/citynames.xml.in.h:90
msgid "Yggdrasil"
msgstr ""

#: ../dat/templenames.xml.in.h:1
msgid "Altar of Fate"
msgstr ""

#: ../dat/templenames.xml.in.h:2
msgid "Altar of Offler"
msgstr ""

#: ../dat/templenames.xml.in.h:3
msgid "Brotherhood of Order"
msgstr ""

#: ../dat/templenames.xml.in.h:4
msgid "Cathedral"
msgstr ""

#: ../dat/templenames.xml.in.h:5
msgid "Druid's Home"
msgstr ""

#: ../dat/templenames.xml.in.h:6
msgid "Garden of Frost"
msgstr ""

#: ../dat/templenames.xml.in.h:7
msgid "Garden of Peace"
msgstr ""

#: ../dat/templenames.xml.in.h:8
msgid "High Priest's seat"
msgstr ""

#: ../dat/templenames.xml.in.h:9
msgid "Holy Ghost's Archive"
msgstr ""

#: ../dat/templenames.xml.in.h:10
msgid "Holy Place"
msgstr ""

#: ../dat/templenames.xml.in.h:11
msgid "Holy Wood"
msgstr ""

#: ../dat/templenames.xml.in.h:12
msgid "House of Small Gods"
msgstr ""

#: ../dat/templenames.xml.in.h:13
msgid "Ice temple"
msgstr ""

#: ../dat/templenames.xml.in.h:14
msgid "Monastery of Io"
msgstr ""

#: ../dat/templenames.xml.in.h:15
msgid "Offler's Temple"
msgstr ""

#: ../dat/templenames.xml.in.h:16
msgid "Order of Fire"
msgstr ""

#: ../dat/templenames.xml.in.h:17
msgid "Order of Spirit"
msgstr ""

#: ../dat/templenames.xml.in.h:18
msgid "Peasant's church"
msgstr ""

#: ../dat/templenames.xml.in.h:19
msgid "Sanctuary of the Fallen"
msgstr ""

#: ../dat/templenames.xml.in.h:20
msgid "Shrine of Power"
msgstr ""

#: ../dat/templenames.xml.in.h:21
msgid "Shrine of the Crusader"
msgstr ""

#: ../dat/templenames.xml.in.h:22
msgid "Shrine of the Mists"
msgstr ""

#: ../dat/templenames.xml.in.h:23
msgid "Shrine of the Paladin"
msgstr ""

#: ../dat/templenames.xml.in.h:24
msgid "Silent Monastery"
msgstr ""

#: ../dat/templenames.xml.in.h:25
msgid "Small temple"
msgstr ""

#: ../dat/templenames.xml.in.h:26
msgid "Temple of Flame"
msgstr ""

#: ../dat/templenames.xml.in.h:27
msgid "Tomb of Kings"
msgstr ""

#: ../dat/templenames.xml.in.h:28
msgid "Tomb of Warriors"
msgstr ""

#: ../dat/templenames.xml.in.h:29
msgid "Tower of Prayers"
msgstr ""

#: ../dat/templenames.xml.in.h:30
msgid "Warrior's Sanctuary"
msgstr ""

#: ../dat/signposts.xml.in.h:1
msgid "Beware!"
msgstr ""

#: ../dat/signposts.xml.in.h:2
msgid "Danger!"
msgstr ""

#: ../dat/signposts.xml.in.h:3
msgid "Here lies a foolish warrior."
msgstr ""

#: ../dat/signposts.xml.in.h:4
msgid "Keep out!"
msgstr ""

#: ../dat/signposts.xml.in.h:5
msgid "Kilroy was here."
msgstr ""

#: ../dat/signposts.xml.in.h:6
msgid "Turn back or die!"
msgstr ""

#: ../dat/signposts.xml.in.h:7
msgid "Visitors Welcome"
msgstr ""

#: ../dat/ruinnames.xml.in.h:1
msgid "Abandoned Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:2
msgid "Abandoned Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:3
msgid "Abandoned Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:4
msgid "Ancient Ruins"
msgstr ""

#: ../dat/ruinnames.xml.in.h:5
msgid "Barren Ruins"
msgstr ""

#: ../dat/ruinnames.xml.in.h:6
msgid "Black Tomb"
msgstr ""

#: ../dat/ruinnames.xml.in.h:7
msgid "Bone-filled Pit"
msgstr ""

#: ../dat/ruinnames.xml.in.h:8
msgid "Creepy Crypt"
msgstr ""

#: ../dat/ruinnames.xml.in.h:9
msgid "Creepy Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:10
msgid "Dark Cellars"
msgstr ""

#: ../dat/ruinnames.xml.in.h:11
msgid "Dark Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:12
msgid "Dark Hole"
msgstr ""

#: ../dat/ruinnames.xml.in.h:13
msgid "Dark Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:14
msgid "Dark Tower"
msgstr ""

#: ../dat/ruinnames.xml.in.h:15
msgid "Deserted Monastery"
msgstr ""

#: ../dat/ruinnames.xml.in.h:16
msgid "Dusty Caves"
msgstr ""

#: ../dat/ruinnames.xml.in.h:17
msgid "Fallen Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:18
msgid "Forbidden Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:19
msgid "Ghost Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:20
msgid "Goblin Hideout"
msgstr ""

#: ../dat/ruinnames.xml.in.h:21
msgid "Misty Maze"
msgstr ""

#: ../dat/ruinnames.xml.in.h:22
msgid "Misty Ruins"
msgstr ""

#: ../dat/ruinnames.xml.in.h:23
msgid "Old Dragon's Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:24
msgid "Orcish Hut"
msgstr ""

#: ../dat/ruinnames.xml.in.h:25
msgid "Rampaged Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:26
msgid "Rat-filled Catacombs"
msgstr ""

#: ../dat/ruinnames.xml.in.h:27
msgid "Ruined Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:28
msgid "Ruined City"
msgstr ""

#: ../dat/ruinnames.xml.in.h:29
msgid "Ruined Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:30
msgid "Savaged Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:31
msgid "Silent Farm"
msgstr ""

#: ../dat/ruinnames.xml.in.h:32
msgid "Silent Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:33
msgid "Stormy Tower"
msgstr ""

#: ../dat/ruinnames.xml.in.h:34
msgid "Unholy Temple"
msgstr ""

#: ../dat/ruinnames.xml.in.h:35
msgid "Weird Ruins"
msgstr ""

#: ../dat/heronames.xml.in.h:1
msgid "Aladin"
msgstr ""

#: ../dat/heronames.xml.in.h:2
msgid "Alagon"
msgstr ""

#: ../dat/heronames.xml.in.h:3
msgid "Alcanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:4
msgid "Alcanan"
msgstr ""

#: ../dat/heronames.xml.in.h:5
msgid "Alcanen"
msgstr ""

#: ../dat/heronames.xml.in.h:6
msgid "Alcargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:7
msgid "Aldoran"
msgstr ""

#: ../dat/heronames.xml.in.h:8
msgid "Algaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:9
msgid "Alloragon"
msgstr ""

#: ../dat/heronames.xml.in.h:10
msgid "Almarain"
msgstr ""

#: ../dat/heronames.xml.in.h:11
msgid "Alsharain"
msgstr ""

#: ../dat/heronames.xml.in.h:12
msgid "Andaradan"
msgstr ""

#: ../dat/heronames.xml.in.h:13
msgid "Andoron"
msgstr ""

#: ../dat/heronames.xml.in.h:14
msgid "Anmaron"
msgstr ""

#: ../dat/heronames.xml.in.h:15
msgid "Bandane"
msgstr ""

#: ../dat/heronames.xml.in.h:16
msgid "Belcarain"
msgstr ""

#: ../dat/heronames.xml.in.h:17
msgid "Beldarian"
msgstr ""

#: ../dat/heronames.xml.in.h:18
msgid "Belloren"
msgstr ""

#: ../dat/heronames.xml.in.h:19
msgid "Belshargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:20
msgid "Belsharien"
msgstr ""

#: ../dat/heronames.xml.in.h:21
msgid "Caethlin"
msgstr ""

#: ../dat/heronames.xml.in.h:22
msgid "Cohen"
msgstr ""

#: ../dat/heronames.xml.in.h:23
msgid "Cormyr"
msgstr ""

#: ../dat/heronames.xml.in.h:24
msgid "Damonir"
msgstr ""

#: ../dat/heronames.xml.in.h:25
msgid "Dundorflas"
msgstr ""

#: ../dat/heronames.xml.in.h:26
msgid "Eldanas"
msgstr ""

#: ../dat/heronames.xml.in.h:27
msgid "Eldaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:28
msgid "Ellorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:29
msgid "Elsharadan"
msgstr ""

#: ../dat/heronames.xml.in.h:30
msgid "Emoras"
msgstr ""

#: ../dat/heronames.xml.in.h:31
msgid "Emorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:32
msgid "Encalgrim"
msgstr ""

#: ../dat/heronames.xml.in.h:33
msgid "Encanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:34
msgid "Enduradan"
msgstr ""

#: ../dat/heronames.xml.in.h:35
msgid "Endurien"
msgstr ""

#: ../dat/heronames.xml.in.h:36
msgid "Enmorath"
msgstr ""

#: ../dat/heronames.xml.in.h:37
msgid "Fanturian"
msgstr ""

#: ../dat/heronames.xml.in.h:38
msgid "Forgrym"
msgstr ""

#: ../dat/heronames.xml.in.h:39
msgid "Galbollan"
msgstr ""

#: ../dat/heronames.xml.in.h:40
msgid "Ganthag"
msgstr ""

#: ../dat/heronames.xml.in.h:41
msgid "Gilmorthas"
msgstr ""

#: ../dat/heronames.xml.in.h:42
msgid "Glathros"
msgstr ""

#: ../dat/heronames.xml.in.h:43
msgid "Grimbald"
msgstr ""

#: ../dat/heronames.xml.in.h:44
msgid "Gryzyl"
msgstr ""

#: ../dat/heronames.xml.in.h:45
msgid "Hathmort"
msgstr ""

#: ../dat/heronames.xml.in.h:46
msgid "Hunor"
msgstr ""

#: ../dat/heronames.xml.in.h:47
msgid "Ilgarion"
msgstr ""

#: ../dat/heronames.xml.in.h:48
msgid "Illorath"
msgstr ""

#: ../dat/heronames.xml.in.h:49
msgid "Ilmorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:50
msgid "Ilmorian"
msgstr ""

#: ../dat/heronames.xml.in.h:51
msgid "Induradan"
msgstr ""

#: ../dat/heronames.xml.in.h:52
msgid "Indurgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:53
msgid "Ingaron"
msgstr ""

#: ../dat/heronames.xml.in.h:54
msgid "Ingorian"
msgstr ""

#: ../dat/heronames.xml.in.h:55
msgid "Inloran"
msgstr ""

#: ../dat/heronames.xml.in.h:56
msgid "Inmargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:57
msgid "Insharien"
msgstr ""

#: ../dat/heronames.xml.in.h:58
msgid "Jomatta"
msgstr ""

#: ../dat/heronames.xml.in.h:59
msgid "Justarian"
msgstr ""

#: ../dat/heronames.xml.in.h:60
msgid "Kelmore"
msgstr ""

#: ../dat/heronames.xml.in.h:61
msgid "Kyrian"
msgstr ""

#: ../dat/heronames.xml.in.h:62
msgid "Lasfallas"
msgstr ""

#: ../dat/heronames.xml.in.h:63
msgid "Lurian"
msgstr ""

#: ../dat/heronames.xml.in.h:64
msgid "Lutomere"
msgstr ""

#: ../dat/heronames.xml.in.h:65
msgid "Maedhring"
msgstr ""

#: ../dat/heronames.xml.in.h:66
msgid "Mandraes"
msgstr ""

#: ../dat/heronames.xml.in.h:67
msgid "Morthorg"
msgstr ""

#: ../dat/heronames.xml.in.h:68
msgid "Nethlia"
msgstr ""

#: ../dat/heronames.xml.in.h:69
msgid "Nyvar"
msgstr ""

#: ../dat/heronames.xml.in.h:70
msgid "Odger"
msgstr ""

#: ../dat/heronames.xml.in.h:71
msgid "Omelan"
msgstr ""

#: ../dat/heronames.xml.in.h:72
msgid "Ondorien"
msgstr ""

#: ../dat/heronames.xml.in.h:73
msgid "Ongoladan"
msgstr ""

#: ../dat/heronames.xml.in.h:74
msgid "Orogond"
msgstr ""

#: ../dat/heronames.xml.in.h:75
msgid "Paylas"
msgstr ""

#: ../dat/heronames.xml.in.h:76
msgid "Phaeros"
msgstr ""

#: ../dat/heronames.xml.in.h:77
msgid "Quelya"
msgstr ""

#: ../dat/heronames.xml.in.h:78
msgid "Qyssia"
msgstr ""

#: ../dat/heronames.xml.in.h:79
msgid "Rimbanan"
msgstr ""

#: ../dat/heronames.xml.in.h:80
msgid "Romodan"
msgstr ""

#: ../dat/heronames.xml.in.h:81
msgid "Sharban"
msgstr ""

#: ../dat/heronames.xml.in.h:82
msgid "Sigward"
msgstr ""

#: ../dat/heronames.xml.in.h:83
msgid "Simisola"
msgstr ""

#: ../dat/heronames.xml.in.h:84
msgid "Staelram"
msgstr ""

#: ../dat/heronames.xml.in.h:85
msgid "Thastophere"
msgstr ""

#: ../dat/heronames.xml.in.h:86
msgid "Thordolf"
msgstr ""

#: ../dat/heronames.xml.in.h:87
msgid "Thorgolf"
msgstr ""

#: ../dat/heronames.xml.in.h:88
msgid "Thorgorain"
msgstr ""

#: ../dat/heronames.xml.in.h:89
msgid "Tumerain"
msgstr ""

#: ../dat/heronames.xml.in.h:90
msgid "Ulthmord"
msgstr ""

#: ../dat/heronames.xml.in.h:91
msgid "Ur-gallant"
msgstr ""

#: ../dat/heronames.xml.in.h:92
msgid "Vangarian"
msgstr ""

#: ../dat/heronames.xml.in.h:93
msgid "Vindomell"
msgstr ""

#: ../dat/heronames.xml.in.h:94
msgid "Waldorath"
msgstr ""

#: ../dat/heronames.xml.in.h:95
msgid "Wastain"
msgstr ""

#: ../dat/heronames.xml.in.h:96
msgid "Xaphocles"
msgstr ""

#: ../dat/heronames.xml.in.h:97
msgid "Xermian"
msgstr ""

#: ../dat/heronames.xml.in.h:98
msgid "Yamesh"
msgstr ""

#: ../dat/heronames.xml.in.h:99
msgid "Yorsha"
msgstr ""

#: ../dat/heronames.xml.in.h:100
msgid "Zorabadan"
msgstr ""

#: ../dat/heronames.xml.in.h:101
msgid "Zygashian"
msgstr ""