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// DirectSound wrapper for Delphi 3 //
// 1.0 Beta                         //
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Copyright (C) Ryltsov Roman, 1997-98
  http://www.geocities.com
  ryltsov@geocities.com

   This software is distributed AS IS, without any warranties.
The author does NOT udertake ANY liability for any damage
caused by this software. There is also no guarantee of an error
free program execution.

   You can distribute this package IF no files are 
added/removed/modified. This means that you can distribute
the archive you obtained yourself.

   You can use this version free for non-commercial purposes. 
Commercial use requires registration with the fee of $20.
Sources are also available for $30. Registration includes
free updates until major release, bug fixes, customization.

   Should any questions/suggestions appear you may contact me 
via e-mail: ryltsov@geocities.com

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Components:

TDsOutput - corresponds to IDirectSound interface
TDsBuffer - IDirectSoundBuffer, 3D Buffer, 3D Listener, Notification
TDsCapture - IDirectSoundCapture
TDsCaptureBuffer - IDirectSoundCaptureBuffer, Notification
TDsWaves - Wave library to manage sounds of your project

You will have to study DirectX SDK in
order to understand what's going on,
eg. interface constraints such as:
  - Pan does not function with 3D buffers
  - Buffer3D interface requires TDsBuffer to be a secondary buffer
  - Listener3D interface requires TDsBuffer to be a primary buffer

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Installation:

In Delphi 3 select in Component menu 'Install packages...' item
and 'Add' a package DirectSound.dpl, then check the box on the left
and press OK. You may also have to include DirectX units directory
in units path.

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Files in this archive:

DIRECTX\*.*             Delphi Headers for DirectX 5
*.wav                   Sample wave files
readme.txt              This file
*.dc?, *.dp?, *.res     Files of the package
*.int                   Interface part of the units with comments
Main.*, DxSnd.*         Sample project

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History:

17.03.98 - 1.0 Beta
The first version presented to public

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So, that's all for enough is enough :)